📄 lonely-sword.java
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//lonely-sword.c 独孤九剑// Modified by Venus Oct.1997#include <ansi.h>inherit SKILL;string *parry_msg = ({ "却见$n踏前一步,剑式斜指你的右臂,想要使$P闪身而退。\n", "$n以攻为守,以进为退,凝神运气向$P猛攻快打地挥出方位大异的泰山「快活三」三剑。\n", "$n剑法突变,剑势伸缩不定,奔腾矫夭,逆使嵩山剑法的「天外玉龙」企图迫使$P变招。\n", "$n突然一剑点向$P的$l,虽一剑却暗藏无数后着,$P手足无措,攻势不由自主停了下来!\n" "$n不闪不避,举剑闪电般使出「叠翠浮青」反削$P的$l,想挡过你此招。\n", "$n突然使出青城派松风剑法的「鸿飞冥冥」,可是方位却有所偏差,长剑对着$P一绞,企\n图突破$P的攻势!\n" "$n挺剑一招象是「白云出岫」回刺$P的$l,企图将$P的攻势化解。\n", "只见$n不退反进,身如飘风,诡异地一式「天柱云气」,动向无定不可捉摸地挡住了$P的\n进攻。\n", "$n不退反进,使出恒山剑招「绵里藏针」,森森剑气充溢四周!架开了$P的这招\n",});mapping *action = ({ ([ "name": "总诀式", "action": "$N使一招「总诀式」,手中$w剑光暴长,向$n的$l刺去", "dodge": 50, "damage": 350, "damage_type": "刺伤" ]), ([ "name": "破剑式", "action": "$N剑尖一指,一招「破剑式」斜斜刺向$n的$l", "dodge": 100, "damage": 400, "damage_type": "刺伤" ]), ([ "name": "破刀式", "action": "$N手中$w一招「破刀式」从意想不道的方位刺向$n的$l", "dodge": 40, "damage": 350, "damage_type": "刺伤" ]), ([ "name": "破枪式", "action": "$N身形一晃,手中$w龙吟一声,使出「破枪式」往$n的$l连递数剑", "dodge": 70, "damage": 350, "damage_type": "刺伤" ]), ([ "name": "破鞭式", "action": "$N手中$w剑光暴长,一招「破鞭式」往$n$l刺去", "dodge": 60, "damage": 350, "damage_type": "刺伤" ]), ([ "name": "破索式", "action": "$N手中$w疾往上挑,一招「破索式」直指$n$l", "dodge": 50, "damage": 350, "damage_type": "刺伤" ]), ([ "name": "破掌式", "action": "$N突然往下一蹲,手中$w自肋下穿出
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