📄 yunu-sword.c
字号:
// yunu-sword.c 玉女剑法// modified by Venus Oct.1997#include <ansi.h>inherit SKILL;mapping *action = ({ ([ "name": "穿针引线", "action": "$N使一招「穿针引线」,脚踏中宫,手中$w直指$n$l", "dodge": 50, "damage": 170, "damage_type": "刺伤" ]), ([ "name": "天衣无缝", "action": "$N剑随身转,一招「天衣无缝」,撒出一片剑影,罩向$n的$l", "dodge": 30, "damage": 80, "damage_type": "刺伤" ]), ([ "name": "夜绣鸳鸯", "action": "$N舞动$w,使出一招「夜绣鸳鸯」剑光忽左忽右,闪烁不定,直刺$n的$l", "dodge": 40, "damage": 90, "damage_type": "刺伤" ]), ([ "name": "织女穿梭", "action": "$N一声娇喝,祭出「织女穿梭」,手中$w化为一道弧光,射向$n的$l", "dodge": 40, "damage": 60, "damage_type": "刺伤" ]), ([ "name": "小鸟依人", "action": "$N忽然蹂身直上,一招「小鸟依人」,手中$w自下往上刺向$n的$l", "dodge": 50, "damage": 90, "damage_type": "刺伤" ]),});int valid_learn(object me){ object ob; if( (string)me->query("gender") != "女性" ) return notify_fail("玉女金针十三剑是只有女子才能练的武功。\n"); if( (int)me->query("max_neili") < 50 ) return notify_fail("你的内力不够,没有办法练玉女金针十三剑。\n") ; if( (string)me->query_skill_mapped("force")!= "zixia-shengong") return notify_fail("玉女金针十三剑必须配合紫霞神功才能练。\n"); if( !(ob = me->query_temp("weapon")) || (string)ob->query("skill_type") != "sword" ) return notify_fail("你必须先找一把剑才能练剑法。\n"); return 1;}int valid_enable(string usage){ return usage=="sword" || usage=="parry";}mapping query_action(object me, object weapon){ return action[random(sizeof(action))];}int practice_skill(object me){ if( (int)me->query("qi") < 30 || (int)me->query("neili") < 5 ) return notify_fail("你的内力或气不够,没有办法练习玉女金针十三剑。\n"); me->receive_damage("qi", 30); me->add("neili", -5); write("你按著所学练了一遍玉女金针十三剑。\n"); return 1;}int valid_effect(object me, object weapon, string name, int skill){}string perform_action_file(string action){ return __DIR__"yunu-sword/" + action;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -