📄 you.c
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// you.c 美女拳-古墓幽居#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ int damage; string msg; object weapon; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("古墓幽居只能对战斗中的对手使用。\n"); if( objectp(me->query_temp("weapon")) ) return notify_fail("你必须先放下手中的兵器!\n"); if( (int)me->query_skill("meinv-quan", 1) < 50 ) return notify_fail("你的美女拳级别不够,不会使用古墓幽居。\n"); if( (int)me->query_skill("yunv-xinfa", 1) < 40 ) return notify_fail("你的玉女心法还未娴熟,不能利用神功伤敌。\n"); if( (int)me->query("neili", 1) < 150 ) return notify_fail("你现在内力太弱,不能使用古墓幽居。\n"); msg = RED "$N右手支颐,左袖轻轻挥出,长叹一声,使出「古墓幽居」,脸现寂寥之意。"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); me->add("neili", -100); me->start_busy(2); return 1;}
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