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📄 zui-gun.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// zui-gun.c -少林醉棍// modified by Venus Oct.1997inherit SKILL;mapping *action = ({([      "action":"「蓝采和,提篮劝酒醉朦胧」,$N手中$w半提,缓缓划向$n的$l",        "force" : 180,    "dodge" : 0,    "parry" : 5,    "damage": 40,    "lvl" : 10,    "skill_name" : "蓝采和,提篮劝酒醉朦胧",    "damage_type":"挫伤"]),([      "action":"「何仙姑,拦腰敬酒醉仙步」,$N左掌护胸,右臂挟棍猛地扫向$n的腰间",    "force" : 200,    "dodge" : 5,    "parry" : 10,    "damage": 65,    "lvl" : 20,    "skill_name" : "何仙姑,拦腰敬酒醉仙步",    "damage_type":"挫伤"]),([      "action":"「曹国舅,千杯不醉倒金盅」,$N倒竖$w,指天打地,向$n的$l劈去",    "force" : 230,    "dodge" : 5,    "parry" : 5,    "damage": 80,    "lvl" : 30,    "skill_name" : "曹国舅,千杯不醉倒金盅",    "damage_type":"挫伤"]),([      "action":"「韩湘子,铁棍提胸醉拔萧」,$N横提$w,棍端划了个半圈,击向$n的$l",    "force" : 270,    "dodge" : 5,    "parry" : 5,    "damage": 105,    "lvl" : 40,    "skill_name" : "韩湘子,铁棍提胸醉拔萧",    "damage_type":"挫伤"]),([      "action":"「汉钟离,跌步翻身醉盘龙」,$N手中棍花团团,疾风般向卷向$n",      "force" : 320,    "dodge" : 10,    "parry" : 15,    "damage": 120,    "lvl" : 50,    "skill_name" : "汉钟离,跌步翻身醉盘龙",    "damage_type":"挫伤"]),([      "action":"「铁拐李,踢倒金山醉玉池」,$N单腿支地,一腿一棍齐齐击向$n的$l",    "force" : 380,    "dodge" : 5,    "parry" : 15,    "damage": 145,    "lvl" : 55,    "skill_name" : "铁拐李,踢倒金山醉玉池",    "damage_type":"挫伤"]),([      "action":"「张果老,醉酒抛杯倒骑驴」,$N扭身反背,$w从胯底钻出,戳向$n的胸口",    "force" : 450,    "dodge" : 5,    "parry" : 20,    "damage": 160,    "lvl" : 60,    "skill_name" : "张果老,醉酒抛杯倒骑驴",    "damage_type":"挫伤"]),([      "action":"「吕洞宾,酒醉提壶力千钧」,$N腾空而起,如山棍影,疾疾压向$n",    "force" : 530,    "dodge" : 10,    "parry" : 25,    "damage": 180,    "lvl" : 64,    "skill_name" : "吕洞宾,酒醉提壶力千钧",    "damage_type":"挫伤"]),});int valid_enable(string usage) { return (usage == "club") || (usage == "parry"); }int valid_learn(object me){    if ((int)me->query("max_neili") < 100)   return notify_fail("你的内力不够。\n");    if ((int)me->query_skill("hunyuan-yiqi", 1) < 20)   return notify_fail("你的混元一气功火候太浅。\n");    return 1;}string query_skill_name(int level){    int i;    for(i = sizeof(action)-1; i >= 0; i--)   if(level >= action[i]["lvl"])      return action[i]["skill_name"];}mapping query_action(object me, object weapon){    int i, level;    level   = (int) me->query_skill("zui-gun",1);    for(i = sizeof(action); i > 0; i--)   if(level > action[i-1]["lvl"])      return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){    object weapon;    if (!objectp(weapon = me->query_temp("weapon"))    || (string)weapon->query("skill_type") != "club")   return notify_fail("你使用的武器不对。\n");    if ((int)me->query("qi") < 50)   return notify_fail("你的体力不够练少林醉棍。\n");    me->receive_damage("qi", 25);    return 1;}string perform_action_file(string action){        return __DIR__"zui-gun/" + action;}

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