📄 zui-gun.c
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// zui-gun.c -少林醉棍// modified by Venus Oct.1997inherit SKILL;mapping *action = ({([ "action":"「蓝采和,提篮劝酒醉朦胧」,$N手中$w半提,缓缓划向$n的$l", "force" : 180, "dodge" : 0, "parry" : 5, "damage": 40, "lvl" : 10, "skill_name" : "蓝采和,提篮劝酒醉朦胧", "damage_type":"挫伤"]),([ "action":"「何仙姑,拦腰敬酒醉仙步」,$N左掌护胸,右臂挟棍猛地扫向$n的腰间", "force" : 200, "dodge" : 5, "parry" : 10, "damage": 65, "lvl" : 20, "skill_name" : "何仙姑,拦腰敬酒醉仙步", "damage_type":"挫伤"]),([ "action":"「曹国舅,千杯不醉倒金盅」,$N倒竖$w,指天打地,向$n的$l劈去", "force" : 230, "dodge" : 5, "parry" : 5, "damage": 80, "lvl" : 30, "skill_name" : "曹国舅,千杯不醉倒金盅", "damage_type":"挫伤"]),([ "action":"「韩湘子,铁棍提胸醉拔萧」,$N横提$w,棍端划了个半圈,击向$n的$l", "force" : 270, "dodge" : 5, "parry" : 5, "damage": 105, "lvl" : 40, "skill_name" : "韩湘子,铁棍提胸醉拔萧", "damage_type":"挫伤"]),([ "action":"「汉钟离,跌步翻身醉盘龙」,$N手中棍花团团,疾风般向卷向$n", "force" : 320, "dodge" : 10, "parry" : 15, "damage": 120, "lvl" : 50, "skill_name" : "汉钟离,跌步翻身醉盘龙", "damage_type":"挫伤"]),([ "action":"「铁拐李,踢倒金山醉玉池」,$N单腿支地,一腿一棍齐齐击向$n的$l", "force" : 380, "dodge" : 5, "parry" : 15, "damage": 145, "lvl" : 55, "skill_name" : "铁拐李,踢倒金山醉玉池", "damage_type":"挫伤"]),([ "action":"「张果老,醉酒抛杯倒骑驴」,$N扭身反背,$w从胯底钻出,戳向$n的胸口", "force" : 450, "dodge" : 5, "parry" : 20, "damage": 160, "lvl" : 60, "skill_name" : "张果老,醉酒抛杯倒骑驴", "damage_type":"挫伤"]),([ "action":"「吕洞宾,酒醉提壶力千钧」,$N腾空而起,如山棍影,疾疾压向$n", "force" : 530, "dodge" : 10, "parry" : 25, "damage": 180, "lvl" : 64, "skill_name" : "吕洞宾,酒醉提壶力千钧", "damage_type":"挫伤"]),});int valid_enable(string usage) { return (usage == "club") || (usage == "parry"); }int valid_learn(object me){ if ((int)me->query("max_neili") < 100) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("hunyuan-yiqi", 1) < 20) return notify_fail("你的混元一气功火候太浅。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("zui-gun",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "club") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够练少林醉棍。\n"); me->receive_damage("qi", 25); return 1;}string perform_action_file(string action){ return __DIR__"zui-gun/" + action;}
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