📄 yumei.c
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// 雨激梅花半瓣香 五展梅特殊技// by hem// yumei.c perform wuzhan-mei#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ int damage; object weapon; object obj; string msg; if( !target ) target = offensive_target(me);weapon = me->query_temp("weapon"); if( !target || !target->is_character() ) return notify_fail("「"HIC"雨激梅花半瓣香"NOR"」只能对对手使用。\n"); if( (int)me->query_skill("bahuang-gong", 1) < 100 ) return notify_fail("你的八荒功不够高,不能运用「"HIC"雨激梅花半瓣香"NOR"」。\n"); if( (int)me->query("neili", 1) < 300 ) return notify_fail("你现在内力太弱,不能使用「"HIC"雨激梅花半瓣香"NOR"」。\n"); if(!weapon || weapon->query("skill_type") != "sword") return notify_fail("你必须使用武器才能使用「闪电惊虹」!\n"); if(me->query_skill("tianyu-qijian")<100) return notify_fail("你的天羽奇剑不够娴熟,不能运用「"HIC"雨激梅花半瓣香"NOR"」。\n"); if (!objectp(weapon = target->query_temp("weapon"))) return notify_fail("对手并没有使用武器。\n"); msg = HIM"$N手中剑斜斜一带,施展出「"HIC"雨激梅花半瓣香"HIM"」,轻飘飘压住$n的兵器!\n"NOR; me->start_busy(2);// if (random(me->query_skill("force")) > target->query_skill("force")/2 ) if( random( (int)me->query("combat_exp",1))>random(target->query("combat_exp")/2 ) ) { msg +=HIY"只听得一阵金铁之声,$p的兵刃竟被$P震碎,碎屑如暴雨般反击向$p!\n" NOR; obj=target->query_temp("weapon"); destruct(obj); damage = (int)me->query_skill("bahuang-gong", 1); damage = damage + random(damage/2)+200; if (target->query("qi") >damage){ target->receive_damage("qi", damage); target->receive_wound("qi", damage/1);} me->add("neili", -damage); if( damage < 120 ) msg += HIY"结果$n被激飞的兵器碎屑击中,受了点儿伤。\n"NOR; else if( damage < 140 ) msg += HIY"结果$n被激飞的兵器碎屑击中,受了些伤。\n"NOR; else if( damage < 180 ) msg += RED"结果$n被激飞的兵器碎屑击中,划出满身伤痕,其状甚惨!\n"NOR; else msg += HIR"结果$n被激飞的兵器碎屑击中,浑身上下就如刺猬一般!\n"NOR; target->start_busy(5); } else { msg += "可是$p看破了$P的企图,并没有上当。\n" NOR; me->start_busy(3);}message_vision(msg, me, target);return 1;}
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