📄 piaomiao.c
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// 缥缈剑
#include <ansi.h>
#include <combat.h>
#include <skill.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string name,dodge_skill,msg;
int i, j, p;
object weapon = me->query_temp("weapon");
if( !target ) target = offensive_target(me);
if( !target || !me->is_fighting(target) )
return notify_fail("缥缈剑只能在战斗中对对手使用。\n");
if(!weapon || weapon->query("skill_type") != "sword")
return notify_fail("你必须使用武器才能使用「缥缈剑」!\n");
if(me->is_busy())
return notify_fail("你现在没空!!\n");
if( (int)me->query("neili") < 2000 )
return notify_fail("你的内力不够。\n");
if( (int)me->query("neili") < me->query("max_neili")/7+200 )
return notify_fail("你的内力不够。\n");
if( !wizardp(me) &&(int)me->query_skill("tianyu-qijian", 1) < 500 )
return notify_fail("你的本门外功不够!不能贯通使用!\n");
if(!wizardp(me) && (int)me->query_skill("zhemei-shou", 1) < 500 )
return notify_fail("你的本门外功不够高!不能贯通使用!\n");
if(!wizardp(me) && (int)me->query_skill("bahuang-gong", 1) < 500 )
return notify_fail("你的本门内功不够高!不能贯通使用!\n");
if(!wizardp(me) && (int)me->query_skill("jiuyin-zhengong", 1) )
return notify_fail("你的杂学太多,无法对本门武功贯通使用!\n");
if (!wizardp(me) && !me->query("guard/flag"))
return notify_fail("你的江湖经验还不够,无法对本门武功贯通使用!\n");
if (!wizardp(me) && !me->query("guard/ok"))
return notify_fail("你还没有通过华山论剑! 无法对本门武功贯通使用!\n");
if ( !wizardp(me) && me->query_skill_mapped("force") != "bahuang-gong")
return notify_fail("不使用本门内功,如何使用本门绝学!\n");
msg = HBWHT "$N贯通灵鹫宫武学,使出了灵鹫宫的绝学之精髓!\n" NOR;
me->add("neili", -me->query("max_neili")/7);
message_vision(msg, me, target);
me->set_temp("xtj_haichao", 1);
message_vision(MAG"\n$N"+weapon->name()+MAG"微微晃动,当气势蓄至巅峰时,双眉耸竖,大步前跨,一股彻骨的剑气,立即潮涌而去。\n"NOR,me,target);
i = me->query_skill("tianyu-qijian", 1)/2;
j = me->query_skill("sword", 1)/2;
me->add_temp("apply/strength", i);
me->add_temp("apply/attack", j);
me->add_temp("apply/damage", j);
msg = HIC "$w"HIC"在$N用劲的指引下,忽似轻巧起来,破空之声反收至净尽,变成沉雄的呼啸,更增使人心寒胆落的威势!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),1,msg);
msg = HIC "$N挥剑起舞,一时剑气纵横,生出亦静亦动,静时有若波平如镜的大海,动时则似怒海激涛,变化莫测!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),1,msg);
msg = HIC "$N每一姿态都妙至毫巅,每一个动作都表现出人类体能的极限,既文静又激烈,形成惊天地泣鬼神的气势!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),1,msg);
me->add_temp("apply/strength", -i);
me->add_temp("apply/attack", -j);
me->add_temp("apply/damage", -j);
if (random(me->query("combat_exp")) > target->query("combat_exp")/3 ){
message_vision(HIW"\n突然间天空中一声巨响,一道闪电划破夜空劈在"+weapon->name()+HIW"上,$N挟雷电之威,向$n扑了过去。\n"NOR,me,target);
if (random(me->query("combat_exp")) > target->query("combat_exp")/3 ){
message_vision(HIR"结果$n躲闪不及被$N攻了正着," + weapon->name() + HIR"上的"HIC"电劲"HIR"乘机钻入$n体内。\n"NOR,me,target);
p = 2+random(4);
target->receive_damage("qi", i*5);
target->receive_wound("qi", i*4);
target->apply_condition("ss_poison", 5+(me->query_str()/10)); }
else {
dodge_skill = target->query_skill_mapped("dodge");
if( !dodge_skill ) dodge_skill = "dodge";
message_vision(SKILL_D(dodge_skill)->query_dodge_msg(target, 1), me, target);
}
}
weapon->unequip();
msg = YEL "$N微微一笑,左手向$n轻轻弹出,好像是要弹去梅花上面的露珠!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"), 1,msg); message_vision(HIW" 【弹 梅】"NOR, me, target);
target->receive_wound("qi",random((int)me->query_skill("bahuang-gong",1)));
msg = YEL "$N双手急挥,左右摇摆,幻出漫天梅花,飞雪似的向$n落来!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"), 2,msg); message_vision(HIW" 【落 雪】"NOR, me, target);
target->receive_wound("qi",random((int)me->query_skill("bahuang-gong",1)));
msg = YEL "$n突然闻到一股若有若无的香味,心猿意马之中$N的双手已向$p胸口拍来!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"), 3,msg); message_vision(HIW" 【散花香】\n"NOR, me, target);
target->receive_wound("qi",random((int)me->query_skill("bahuang-gong",1)));
msg = HIR "$N双手幻出漫天手影,宛若朵朵梅花,将$n笼罩在一片梅海之中!"NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"), 4,msg);
target->receive_wound("qi",random((int)me->query_skill("bahuang-gong",1)));
me->start_busy(4);
return 1;
}
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