📄 siqi-sword.c
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//TIE@FY3
#include <ansi.h>
inherit SKILL;
mapping *action = ({
([
"action": "$N使一招「苍松迎客」,身形暴长,手中$w一摆,向$n的$l刺去",
"dodge": 50,
"force": 170,
"damage_type": "刺伤"
]),
([
"action": "$N身形拔地而起,手中$w舞动,满天剑气森森,一招「浮云漂渺」罩向$n的$l",
"dodge": -70,
"force": 200,
"damage_type": "刺伤"
]),
([
"action": "$N手中$w光芒闪闪,一招「飞瀑流泉」,瞬间已向$n的$l连攻数剑",
"dodge": -40,
"damage": 90,
"damage_type": "刺伤"
]),
([
"action": "$N手中$w一圈,带起满天沙尘,突然剑身一颤,化出无数剑尖,一招「怪石峥嵘」笼住$n的$l",
"dodge": -40,
"damage": 40,
"damage_type": "刺伤"
]),
([
"action": "$N$w闪动,幻出满天剑影,团团簇簇,一招「梦笔生花」往$n$l刺去",
"dodge": 60,
"damage": 120,
"damage_type": "刺伤"
]),
([
"action": "$N身行跃起,手中$w挽出朵朵剑花,一招「喜鹊登梅」裹住$n的全身",
"dodge": -60,
"damage": 150,
"damage_type": "刺伤"
]),
});
int valid_learn(object me)
{
object ob;
if( (string)me->query("gender") != "女性" )
return notify_fail("四奇剑法是只有女子才能练的武功。\n");
if( (int)me->query("max_neili") < 50 )
return notify_fail("你的内力不够,没有办法练四奇剑法。\n");
if( !(ob = me->query_temp("weapon"))
|| (string)ob->query("skill_type") != "sword" )
return notify_fail("你必须先找一把剑才能练剑法。\n");
return 1;
}
int valid_enable(string usage)
{
return usage=="sword" || usage=="parry";
}
mapping query_action(object me, object weapon)
{
return action[random(sizeof(action))];
}
int practice_skill(object me)
{
if( (int)me->query("qi") < 30
|| (int)me->query("neili") < 5 )
return notify_fail("你的内力或气不够,没有办法练习四奇剑法。\n");
me->receive_damage("qi", 30);
me->add("neili", -5);
write("你按著所学练了一遍四奇剑法。\n");
return 1;
}
int valid_effect(object me, object weapon, string name, int skill)
{
}
int effective_level() { return 10;}
string *parry_msg = ({
"$n使出「桃源探幽」,手中$v曲曲折折,将$N手中的$w引偏了出去。\n",
"$n$v飘忽不定,一招「飞凤青鸾」竟从意想不到的角度架住了$N手中的$w。\n",
"$n手中的$v布满内力,一招「古柏劲松」,急削$N握$w的手指。\n",
"$n手中的$v急运如飞,剑气连绵有如群山,一招「群峰叠翠」,锁住了$N的$w。\n",
});
string *unarmed_parry_msg = ({
"$n手中$v圆转,内力激荡,一招「云山雾绕」,强劲的剑气逼得$N连联后退。\n",
"$n手中$v鼓出凛凛剑气,一招「引人入胜」,带得$N站立不稳。\n",
"$n$v虚晃,身随剑势,在空中盘旋,一招「飞去来兮」,消失得无影无踪。\n",
"$n转身,$v一招「云笼奇峰」,泛起一片光芒,将自己全身护得密不透风。\n",
});
string query_parry_msg(object weapon)
{
if( weapon )
return parry_msg[random(sizeof(parry_msg))];
else
return unarmed_parry_msg[random(sizeof(unarmed_parry_msg))];
}
int learn_bonus()
{
return 0;
}
int practice_bonus()
{
return 0;
}
int black_white_ness()
{
return 0;
}
string perform_action_file(string action)
{
return __DIR__"siqi-sword/" + action;
}
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