📄 jienan-zhi.c
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//【劫难指】 jienan-zhi.c// dream...12/18/96//menpai skillinherit SKILL;mapping *action = ({ ([ "action": "$N右手食指和中指并拢,一前一后戳向$n的$l", "dodge": -5, "parry": -5, "force": 70, "damage_type": "刺伤", "weapon": "$N的右手食中指", ]), ([ "action": "$N左掌虚托,右指穿腋疾出,指向$n的$l", "dodge": -5, "parry": -5, "force": 80, "damage_type": "刺伤", "weapon": "$N的右手食指", ]), ([ "action": "只见$N侧身抬臂,右指划了个半圈,击向$n的$l", "dodge": -5, "parry": -5, "force": 60, "damage_type": "刺伤", "weapon": "$N的右手食指", ]), ([ "action": "$N身形微侧,右手便拿$n手腕,跟着左手后发先至,攻向$n的$l", "dodge": -5, "parry": -5, "force": 120, "damage_type": "刺伤", "weapon": "$N的左手食指", ]), ([ "action": "只见$N身形不动,只是稍稍抬起右手食指,等着$n的$l自行撞上来", "dodge": -5, "parry": -5, "force": 60, "damage_type": "刺伤", "weapon": "$N的右手食指", ]), ([ "action": "忽见$N一纵身欺近$n身旁,伸出左手拇指和食指朝$n的$l扣来", "dodge": -5, "parry": -5, "force": 50, "damage_type": "刺伤", "weapon": "$N的左手拇指和食指", ]),});int valid_learn(object me){ if( me->query_temp("weapon") || me->query_temp("secondary_weapon") ) return notify_fail("练劫难指必须空手。\n"); return 1;}int valid_enable(string usage){ return usage=="unarmed";}mapping query_action(object me, object weapon){ return action[random(sizeof(action))];}int practice_skill(object me){ if( (int)me->query("sen") < 30) return notify_fail("你的精神无法集中了,休息一下再练吧。\n"); if( (int)me->query("kee") < 30 ) return notify_fail("你现在手足酸软,休息一下再练吧。\n"); if( (int)me->query("force") < 10 ) return notify_fail("你的内力不够了。\n"); me->receive_damage("sen", 20); me->receive_damage("kee", 20); me->add("force", -10); return 1;}string perform_action_file(string func){return CLASS_D("bonze") + "/jienan-zhi/" + func;}
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