📄 lun.c
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#include <ansi.h>#include <combat.h>#define LUN "「" HIR "风火轮" NOR "」"inherit F_SSERVER; int perform(object me, object target){ object weapon; string msg; int ap, dp, damage; if (! target) { me->clean_up_enemy(); target = me->select_opponent(); } if (! target || ! me->is_fighting(target)) return notify_fail(LUN "只能对战斗中的对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "staff") return notify_fail("你使用的武器不对,难以施展" LUN "。\n"); if ((int)me->query_skill("force") < 150) return notify_fail("你的内功火候不够,难以施展" LUN "。\n"); if ((int)me->query("neili") < 300) return notify_fail("你现在的真气不够,难以施展" LUN "。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "staff") return notify_fail("你所使用的武器不对,难以施展" LUN "。\n"); if ((int)me->query_skill("fengmo-zhang", 1) < 120) return notify_fail("你疯魔杖法火候不够,难以施展" LUN "。\n"); if (me->query_skill_mapped("staff") != "fengmo-zhang") return notify_fail("你没有激发疯魔杖法,难以施展" LUN "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIW "$N" HIW "一声暴喝,手中" + weapon->name() + HIW "狂舞,残影化作无数大圈,宛若" HIR "风火轮" HIW "般铺天盖地卷向$n" HIW "。\n" NOR; ap = me->query_skill("staff"); dp = target->query_skill("parry"); if (ap / 2 + random(ap) > dp) { damage = ap + random(ap / 2); damage = ap + random(ap / 2); target->add("qi",-damage); target->add("eff_qi",-damage); msg +=HIR "$n" HIR "完全无法看清招中虚实,只" "听「砰砰砰」几声,已被$N" HIR "击中数" "杖,呕血连连!\n" NOR; me->start_busy(2); me->add("neili", -150); } else { msg += CYN "可是$n" CYN "奋力招架,左闪右避,好不容" "易抵挡住了$N" CYN "的攻击。\n" NOR; me->start_busy(3); me->add("neili", -80); } message_combatd(msg, me, target); return 1;}
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