📄 luan.c
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#include <ansi.h>#include <combat.h>#define LUAN "「" HIR "群魔乱舞" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; int i; if (! target) { me->clean_up_enemy(); target = me->select_opponent(); } if (! target || ! me->is_fighting(target)) return notify_fail(LUAN "只能对战斗中的对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "staff") return notify_fail("你所使用的武器不对,难以施展" LUAN "。\n"); if ((int)me->query_skill("fengmo-zhang", 1) < 120) return notify_fail("你疯魔杖法火候不够,难以施展" LUAN "。\n"); if (me->query_skill_mapped("staff") != "fengmo-zhang") return notify_fail("你没有激发疯魔杖法,难以施展" LUAN "。\n"); if ((int)me->query_skill("force") < 150) return notify_fail("你的内功火候不够,难以施展" LUAN "。\n"); if ((int)me->query("neili") < 200) return notify_fail("你现在的真气不足,难以施展" LUAN "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIY "$N" HIY "眼中杀气大盛,施出疯魔杖「" HIR "群魔乱舞" HIY "」绝技,手中" + weapon->name() + HIY "接二连三朝$n" HIY "挥去。\n" NOR; message_combatd(msg, me, target); me->add("neili", -200); for (i = 0; i < 6; i++) { if (! me->is_fighting(target)) break; if (random(3) && ! target->is_busy()) target->start_busy(1); COMBAT_D->do_attack(me, target, weapon, 0); } me->start_busy(2); return 1;}
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