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📄 tongbi-zhang.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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inherit SKILL;mapping *action = ({([      "action" : "$N使出一招「孤雁出群」,双掌合十,直直撞向$n的前胸",        "force"  : 120,        "attack" : 25,        "damage" : 125,        "dodge"  : 10,        "lvl"    : 0,        "damage_type" : "瘀伤",        "skill_name"  : "孤雁出群",]),([      "action" : "$N使出一招「 穿掌闪劈」,飞身跃起,双手猛拍,打向$n",        "force"  : 170,        "attack" : 30,        "damage" : 125,        "dodge"  : 15,        "lvl"    : 25,        "damage_type" : "瘀伤",        "skill_name"  : "穿掌闪劈",]),([      "action" : "只见$N使出一招「跨虎蹬山」,身形一展,运力于掌直取$n",        "force"  : 220,        "attack" : 35,        "damage" : 125,        "dodge"  : 5,        "lvl"    : 50,        "damage_type" : "瘀伤",        "skill_name"  : "跨虎蹬山",]),([      "action" : "$N使出一招「穿心透骨」,怒吼一声,一掌当头拍向$n的$l",        "force"  : 250,        "attack" : 40,        "damage" : 125,        "dodge"  : 25,        "lvl"    : 80,        "damage_type" : "瘀伤",        "skill_name"  : "穿心透骨",]),([      "action" : "$N使出一招「金阳破岭」,猛冲向前,掌如游龙般攻向$n",        "force"  : 280,        "attack" : 45,        "damage" : 125,        "dodge"  : 15,        "lvl"    : 100,        "damage_type" : "瘀伤",        "skill_name"  : "金阳破岭",]),([      "action" : "$N使出一招「六合劈」,伏身疾进,双掌自下扫向$n的$l",        "force"  : 320,        "attack" : 50,        "damage" : 125,        "dodge"  : 15,        "lvl"    : 120,        "damage_type" : "瘀伤",        "skill_name"  : "六合劈",]),([      "action" : "$N使出一招「齐天神威」,飞身横跃,双掌前后击出,拍向$n",        "force"  : 340,        "attack" : 55,        "damage" : 125,        "dodge"  : 20,        "lvl"    : 140,        "damage_type" : "瘀伤",        "skill_name"  : "齐天神威",]),([      "action" : "$N施展「大轮回」劲气弥漫,天空中出现无数掌影打向$n的$l",        "force"  : 360,        "attack" : 65,        "dodge"  : 25,        "damage" : 125,        "lvl"    : 160,        "damage_type" : "瘀伤",        "skill_name"  : "大轮回",]),});int valid_enable(string usage){        return usage == "strike" || usage == "parry";}int valid_learn(object me){        if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))                return notify_fail("练通臂六合掌必须空手。\n");        if ((int)me->query("max_neili") < 200)                return notify_fail("你的内力不够。\n");        if ((int)me->query_skill("force") < 20)                return notify_fail("你的内功火候太浅。\n");        return 1;}string query_skill_name(int level){        int i;        for(i = sizeof(action)-1; i >= 0; i--)                if(level >= action[i]["lvl"])                        return action[i]["skill_name"];}mapping query_action(object me, object weapon){        int i, level;        level = (int) me->query_skill("tongbi-zhang", 1);        for(i = sizeof(action); i > 0; i--)                if(level > action[i-1]["lvl"])                        return action[NewRandom(i, 20, level / 5)];}int practice_skill(object me){        object weapon;        if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))                return notify_fail("练通臂六合掌必须空手。\n");        if ((int)me->query("qi") < 50)                return notify_fail("你的体力不够,练不了通臂六合掌。\n");        if ((int)me->query("neili") < 40)                return notify_fail("你的内力不够,练不了通臂六合掌。\n");        me->receive_damage("qi", 35);        me->add("neili", -30);        return 1;}string perform_action_file(string action){        return __DIR__"tongbi-zhang/" + action;}

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