📄 tongbi-zhang.c
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inherit SKILL;mapping *action = ({([ "action" : "$N使出一招「孤雁出群」,双掌合十,直直撞向$n的前胸", "force" : 120, "attack" : 25, "damage" : 125, "dodge" : 10, "lvl" : 0, "damage_type" : "瘀伤", "skill_name" : "孤雁出群",]),([ "action" : "$N使出一招「 穿掌闪劈」,飞身跃起,双手猛拍,打向$n", "force" : 170, "attack" : 30, "damage" : 125, "dodge" : 15, "lvl" : 25, "damage_type" : "瘀伤", "skill_name" : "穿掌闪劈",]),([ "action" : "只见$N使出一招「跨虎蹬山」,身形一展,运力于掌直取$n", "force" : 220, "attack" : 35, "damage" : 125, "dodge" : 5, "lvl" : 50, "damage_type" : "瘀伤", "skill_name" : "跨虎蹬山",]),([ "action" : "$N使出一招「穿心透骨」,怒吼一声,一掌当头拍向$n的$l", "force" : 250, "attack" : 40, "damage" : 125, "dodge" : 25, "lvl" : 80, "damage_type" : "瘀伤", "skill_name" : "穿心透骨",]),([ "action" : "$N使出一招「金阳破岭」,猛冲向前,掌如游龙般攻向$n", "force" : 280, "attack" : 45, "damage" : 125, "dodge" : 15, "lvl" : 100, "damage_type" : "瘀伤", "skill_name" : "金阳破岭",]),([ "action" : "$N使出一招「六合劈」,伏身疾进,双掌自下扫向$n的$l", "force" : 320, "attack" : 50, "damage" : 125, "dodge" : 15, "lvl" : 120, "damage_type" : "瘀伤", "skill_name" : "六合劈",]),([ "action" : "$N使出一招「齐天神威」,飞身横跃,双掌前后击出,拍向$n", "force" : 340, "attack" : 55, "damage" : 125, "dodge" : 20, "lvl" : 140, "damage_type" : "瘀伤", "skill_name" : "齐天神威",]),([ "action" : "$N施展「大轮回」劲气弥漫,天空中出现无数掌影打向$n的$l", "force" : 360, "attack" : 65, "dodge" : 25, "damage" : 125, "lvl" : 160, "damage_type" : "瘀伤", "skill_name" : "大轮回",]),});int valid_enable(string usage){ return usage == "strike" || usage == "parry";}int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练通臂六合掌必须空手。\n"); if ((int)me->query("max_neili") < 200) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("force") < 20) return notify_fail("你的内功火候太浅。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("tongbi-zhang", 1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level / 5)];}int practice_skill(object me){ object weapon; if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练通臂六合掌必须空手。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够,练不了通臂六合掌。\n"); if ((int)me->query("neili") < 40) return notify_fail("你的内力不够,练不了通臂六合掌。\n"); me->receive_damage("qi", 35); me->add("neili", -30); return 1;}string perform_action_file(string action){ return __DIR__"tongbi-zhang/" + action;}
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