📄 lingxi.c
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// lingxi.c 灵犀一指#include <ansi.h>inherit F_SSERVER;#include "/kungfu/skill/eff_msg.h"int perform(object me, object target){ string msg; object weapon; int damage, p; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("灵犀一指只能对战斗中的对手使用。\n"); if( (int)me->query_skill("tanzhi-shentong", 1) < 100 ) return notify_fail("你的弹指神通不够娴熟,无法使用灵犀一指。\n"); weapon = me->query_temp("weapon"); if (weapon) return notify_fail("灵犀一指须空手使用。\n"); if ( (int)me->query("neili") < 400) return notify_fail("你的内力不够,无法使用灵犀一指。\n"); msg = CYN "$N双手一前一后,缓缓伸出,中指突地一弹,两道劲风汇成一股,“咝咝”有声,直袭$n前胸。\n"; damage = (int)me->query_skill("tanzhi-shentong", 1) + (int)me->query_skill("bibo-shengong", 1) + 100; damage += random(damage / 2); if (random(me->query("combat_exp")) > (int)target->query("combat_exp") / 3) { msg += "$n躲闪不及,“噗”地一声,被指劲击中前胸!\n"; target->receive_damage("qi", damage); target->receive_wound("qi", damage); p = (int)target->query("qi") * 100 / (int)target->query("max_qi"); msg += RED "$n胸口一阵巨痛,大叫倒地!\n" ;// msg += damage_msg(damage, "刺伤");// msg += "( $n" + eff_status_msg(p) + " )\n"; } else if (random(me->query("combat_exp")) > (int)target->query("combat_exp") * 2 / 3) { msg += "$n向旁边一闪,让过了劲风,没想到这股指劲竟然有回力,从$n背后倒转回来,正刺中$p的后背。\n"; target->receive_damage("qi", damage / 2); target->receive_wound("qi", damage / 2); p = (int)target->query("qi") * 100 / (int)target->query("max_qi"); msg += RED "$n觉的胸口有点痛!\n" ;// msg += damage_msg(damage, "刺伤");// msg += "( $n" + eff_status_msg(p) + " )\n"; } else { msg += "$n向旁边一闪,让过了劲风,却忽然发觉这股指劲竟然有回力,匆忙中只好一个前扑才堪堪躲过,模样狼狈之极。\n" NOR; } message_vision(msg, me, target); me->add("neili", -300); me->start_busy(2); return 1;}
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