📄 huayu.c
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// huayu.c 漫天花雨#include <ansi.h>inherit F_SSERVER;#include "/kungfu/skill/eff_msg.h"int perform(object me, object target){ string msg; object weapon; int damage, num, lvl, p; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("漫天花雨只能对战斗中的对手使用。\n"); lvl = (int)me->query_skill("tanzhi-shentong", 1); if (lvl < 120) return notify_fail("你的弹指神通不够娴熟,无法使用漫天花雨。\n");// weapon = me->query_temp("weapon");// if (!weapon) return notify_fail("漫天花雨必须装备暗器才能使用。\n");// if ((num = weapon->query_amount()) < lvl / 20) // return notify_fail("你掏了掏背囊,发现里面的暗器已经不够使用漫天花雨的要求了!\n"); if ( (int)me->query("neili") < 450) return notify_fail("你的内力不够,无法使用漫天花雨。\n"); msg = CYN "$N双手在背囊里一抓,抓出一大把喑器来,运用指力漫天地弹了出去,$n只觉眼前似乎在下一场暗器雨!\n"; damage = lvl * 2 + (int)me->query_skill("bibo-shengong", 1); damage += random(damage / 3); if (random(me->query("combat_exp")) > (int)target->query("combat_exp") / 4) { msg += "$n躲闪不及,“噗噗”地几声,被几道暗器击中!\n"; target->receive_damage("qi", damage); target->receive_wound("qi", damage); p = (int)target->query("qi") * 100 / (int)target->query("max_qi"); msg += RED "$n只觉得眼前一花,漫天的暗器打了他一身!\n" ;// msg += damage_msg(damage, "刺伤");// msg += "( $n" + eff_status_msg(p) + " )\n"; } else { msg += "$n吓得赶忙抱头团身,万分狼狈地向旁边一滚,方才堪堪地躲了过去。\n" NOR; } message_vision(msg, me, target); me->add("neili", -350); me->start_busy(2);// if (num == lvl / 20) {// weapon->unequip();// tell_object(me, "\n你的" + weapon->query("name") + "用完了!\n");// }// weapon->add_amount(-(lvl/20)); return 1;}
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