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📄 dragon.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// dragon.c 龙之力量#include <ansi.h>inherit SKILL;string *dodge_msg = ({        "可是$n一声狂吼,$N竟愣住了,不敢放手进攻。\n",        "但是$n身子一闪,$N这一招扑了个空。\n",        "$n腾空跃起,躲开了$N的这一招。\n",        "$n也不躲闪,直冲$N而去,$N一看不妙只得收招退开。\n",});mapping *action = ({([  "action":"$N身子一侧,尾巴忽然从身后甩出,扫向$n",    "dodge" : 40,    "damage": 600,    "damage_type":  "瘀伤"]),([  "action":"$N猛然接近,张嘴就咬$n",    "dodge" : 60,    "damage": 300,    "damage_type":  "瘀伤"]),([  "action":"$N右抓撑地,左抓直击$n面部",    "dodge" : 50,    "damage": 400,    "damage_type":  "瘀伤"]),([  "action":"$N突然一跃,从空中直扑$n",    "dodge" : 100,    "damage": 600,    "damage_type":  "瘀伤"]),([  "action":"$N身子前倾,以全身之力撞向$n",    "dodge" : 40,    "damage": 1000,    "damage_type":  "瘀伤"]),});int valid_enable(string usage) { 	return usage == "unarmed" ||  usage == "dodge" ||usage == "parry" ; }mapping query_action(object me, object weapon){return action[random(sizeof(action))];}int practice_skill(object me){	return notify_fail("龙之力量无法通过练习来成长。\n");}int valid_learn(object me){	 return 1;  }string query_dodge_msg(string limb){        return dodge_msg[random(sizeof(dodge_msg))];}string perform_action_file(string action){        return __DIR__"dragon/" + action;}

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