📄 xiuluo-dao.c
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// xiuluo-dao.c 修罗刀// modified by Venus Oct.1997inherit SKILL;mapping *action = ({([ "action" : "$N藏刀内收,一招「割肉饲鹰」,刀锋自下而上划了个半弧,向$n的$l挥去", "force" : 120, "dodge" : 10, "parry" : 5, "damage": 15, "lvl" : 0, "skill_name" : "割肉饲鹰", "damage_type" : "割伤"]),([ "action" : "$N左掌虚托右肘,一招「投身饿虎」,手中$w笔直划向$n的$l", "force" : 130, "dodge" : 10, "parry" : 10, "damage": 20, "lvl" : 12, "skill_name" : "投身饿虎", "damage_type" : "割伤"]),([ "action" : "$N一招「斫头谢天」,$w绕颈而过,刷地一声自上而下向$n猛劈", "force" : 140, "dodge" : 5, "parry" : 5, "damage": 45, "lvl" : 18, "skill_name" : "斫头谢天", "damage_type" : "割伤"]),([ "action" : "$N右手反执刀柄,一招「折骨出髓」,猛一挫身,$w直向$n的颈中斩去", "force" : 160, "dodge" : 5, "parry" : 5, "damage": 60, "lvl" : 24, "skill_name" : "折骨出髓", "damage_type" : "割伤",]),([ "action" : "$N一招「挑身千灯」,无数刀尖化作点点繁星,向$n的$l挑去", "force" : 180, "dodge" : 10, "parry" : 5, "damage": 85, "lvl" : 30, "skill_name" : "挑身千灯", "damage_type" : "割伤"]),([ "action" : "$N双手合执$w,一招「挖眼布施」,拧身急转,刀尖直刺向$n的双眼", "force" : 210, "dodge" : 15, "parry" : 15, "damage": 100, "lvl" : 36, "skill_name" : "挖眼布施", "damage_type" : "割伤"]),([ "action" : "$N一招「剥皮书经」,手中$w划出一个大平十字,向$n纵横劈去", "force" : 240, "dodge" : 15, "parry" : 15, "damage": 120, "lvl" : 42, "skill_name" : "剥皮书经", "damage_type" : "割伤"]),([ "action" : "$N反转刀尖对准自己,一招「剜心决志」,全身一个翻滚,$w向$n拦腰斩去", "force" : 280, "dodge" : 20, "parry" : 10, "damage": 140, "lvl" : 48, "skill_name" : "剜心决志", "damage_type" : "割伤"]),([ "action" : "$N一招「烧身供佛」,$w的刀光仿佛化成一簇簇烈焰,将$n团团围绕", "force" : 320, "dodge" : 10, "parry" : 20, "damage": 165, "lvl" : 54, "skill_name" : "烧身供佛", "damage_type" : "割伤"]),([ "action" : "$N刀尖平指,一招「刺血满地」,一片片切骨刀气如飓风般裹向$n的全身", "force" : 370, "dodge" : 5, "parry" : 25, "damage": 190, "lvl" : 60, "skill_name" : "刺血满地", "damage_type" : "割伤"]),});int valid_enable(string usage) { return usage == "blade" || usage == "parry"; } int valid_combine(string combo) { return combo=="damo-jian"; }int valid_learn(object me){ if ((int)me->query("max_neili") < 50) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("hunyuan-yiqi", 1) < 10) return notify_fail("你的混元一气功火候太浅。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("xiuluo-dao",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够练修罗刀。\n"); me->receive_damage("qi", 35); return 1;}string perform_action_file(string action){ return __DIR__"xiuluo-dao/" + action;}
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