📄 qingshen.c
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// reserve.c 轻身#include <ansi.h>inherit F_CLEAN_UP;void remove_effect(object me, int a_amount, int d_amount);int exert(object me, object target){ object weapon; int skill; string msg; if( (int)me->query_skill("yunlong-shengong", 1) < 100 ) return notify_fail("你的云龙神功不够娴熟,不会轻身。\n"); if( (int)me->query("neili") < 200 ) return notify_fail("你的内力不够。\n"); if( (int)me->query_temp("yl_dzjm") ) return notify_fail("你已经用了轻身了。\n"); skill = me->query_skill("yunlong-shengong",1); msg = HIR "$N高高跳起,运起云龙神功,顿时内息暗生,轻功大增。\n"NOR; message_combatd(msg, me, target); me->add_temp("apply/attack", skill/5); me->add_temp("apply/dodge", skill/2); me->set_temp("yl_dzjm", 1); me->start_call_out( (: call_other, __FILE__, "remove_effect", me, skill/5, skill/2 :), skill); me->add("neili", -100); if( me->is_fighting() ) me->start_busy(2); return 1;}void remove_effect(object me, int a_amount, int d_amount){int skill; skill = me->query_skill("yunlong-shengong",1); me->add_temp("apply/attack", -skill/5); me->add_temp("apply/dodge", -skill/2); me->delete_temp("yl_dzjm"); tell_object(me, HIR "你的内息不够,只好一跃而起,将内力收回丹田。\n");}
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