📄 zuoyou-boji.c
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// zuoyou-boji.c -左右搏击之术// modified by Venus Oct.1997#include <ansi.h>inherit SKILL;mapping *action = ({([ "action" : "$N突然将右手握拳向天一举,仿佛被人捏住了一样,$n看得正纳闷,却突然发现一个拳头夹着劲风击向自己的心窝", "force" : 300, "dodge" : 15, "damage_type" : "内伤", "lvl" : 0, "skill_name" : "握拳问天"]),([ "action" : "$N身形忽然一矮,左手已经变掌,斜向上方八步赶蝉般地疾拍$n的小腹", "force" : 325, "dodge" : 55, "damage_type" : "内伤", "lvl" : 10, "skill_name" : "八步赶蝉"]),([ "action" : "$N伸出右拳往左掌心一拍,随即直捣黄龙般地攻向$n的头部", "force" : 350, "dodge" : 10, "damage_type" : "内伤", "lvl" : 20, "skill_name" : "直捣黄龙"]),([ "action" : "$N突然伸出左掌猛拍自己的右肘,接着五指张开,反手迅速地挥向$n的左脸,看来想在$n的脸上留下一座五指山", "force" : 375, "dodge" : 45, "damage_type" : "内伤", "lvl" : 30, "skill_name" : "五指成山"]),([ "action" : "$N双掌一拍,随即右掌攻向$n的左肩,$n急忙招架,$N的右掌却已变拳猛地捣向$n的胸口", "force" : 400, "dodge" : 30, "damage_type" : "内伤", "lvl" : 40, "skill_name" : "声东击西"]),([ "action" : "$N左掌下,右掌上地前后一揉,随即一翻,左掌从右掌上滑出,推出一股阳刚之劲袭向$n的胸口", "force" : 425, "dodge" : 15, "damage_type" : "内伤", "lvl" : 50, "skill_name" : "明日暗落"]),([ "action" : "$N双手在胸前一格,然后左手变拳击向$n的头部,$n勉力刚格开,却发现$N的右掌已拍向自己的左肋下,不由大惊", "force" : 450, "parry" : 20, "dodge" : 50, "damage_type" : "内伤", "lvl" : 60, "skill_name" : "指南打北"]),([ "action" : "$N右手猛地抓住自己的左臂,但左手一转,便已变掌,并带着右手的力量向前急冲而出劈向$n的$l", "force" : 500, "parry" : 30, "dodge" : 40, "damage_type" : "劈伤", "lvl" : 70, "skill_name" : "借力打力"]),([ "action" : "$N突然左臂前右臂后,呈十字形架在胸前,然后右臂骤然从左臂下滑出,握拳向上斜勾而出,猛击$n的下颌骨!", "force" : 550, "parry" : 40, "dodge" : 5, "damage_type" : "内伤", "lvl" : 80, "skill_name" : "十字下勾"]),([ "action" : "$N忽然原地滴溜溜地一转,$n眼前就失去了$N的踪影。$n正左顾右盼间,却见$N突然出现在眼前,笑嘻嘻地挥拳直打$n的小腹!!", "force" : 600, "parry" : 90, "dodge" : 80, "damage_type" : "内伤", "lvl" : 90, "skill_name" : "遁形出击"])});int valid_enable(string usage) { return usage=="unarmed" || usage=="parry"; } int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练左右搏击之术必须空手。\n"); if ((int)me->query_skill("force", 1) < 30) return notify_fail("你的内功心法火候不够,无法练左右搏击之术。\n"); if ((int)me->query("max_neili") < 200) return notify_fail("你的内力太弱,无法练左右搏击之术。\n"); if((int)me->query_skill("zuoyou-boji",1)<10) return notify_fail("左右搏击之术无法通过(learn)来获得进步。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int)me->query_skill("zuoyou-boji", 1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 40) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 30) return notify_fail("你的内力不够练左右搏击之术。\n"); if ((int)me->query_skill("zuoyou-boji",1) < 20) return notify_fail("以你目前的功力尚不够自己练习。\n"); me->receive_damage("qi", 30); switch( random(3) ) { case 0: me->add("combat_exp", -5); write( HIR "你只觉得心绪一阵烦乱,头一阵发晕,你的经验降低了!\n" NOR); break; case 1: me->add("potential", random((int)me->query_con() + (int)me->query_skill("zuoyou-boji",1) )/20); me->add("combat_exp", random((int)me->query_con() + (int)me->query_skill("zuoyou-boji",1) )/10); write(HIG"你将左手和右手打来打去,练习左右搏击之术,增长不少实战经验,也有所感悟,潜能获得了提高。\n"); break; case 2: me->add("potential", -3); write( RED "你心有杂念,未能潜心练习,你潜能下降了!\n" NOR ); break;}}
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