📄 shengang.c
字号:
// shengang.c 混天气功混天神罡#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER;void remove_effect(object me, int amount);int exert(object me, object target){ object weapon; string msg; int d_count, count, qi, maxqi, skill; if( (int)me->query_temp("shengang") ) return notify_fail(HIG"你已经在运混天神罡了。\n"); if( !me->is_fighting() ) return notify_fail("「混天神罡」只能在战斗中使用。\n"); if( (int)me->query("neili") < 200 ) return notify_fail("你的内力还不够!\n"); if( (int)me->query_skill("force") < 150) return notify_fail("你的混天气功的修为不够,不能使用混天神罡! \n");//必须有兵器。加兵器威力 msg = HIY "$N使出混天气功「混天神罡」,将真气贯注到手心!\n" NOR; qi = me->query("qi"); maxqi = me->query("max_qi"); skill = (int) (me->query_skill("huntian-qigong",1) / 3); count = me->query_str(); d_count = (int)me->query_dex() / 2; if(qi > (maxqi * 0.4)) { message_combatd(msg, me, target); me->add_temp("apply/damage", skill*2); me->set_temp("shengang", 1); me->start_call_out( (: call_other, __FILE__, "remove_effect", me, skill*2 :), skill); me->add("neili", -150); } else{ msg = HIR "$N拼尽毕生功力想提起混天神罡,但自己受伤太重,没能成功!\n" NOR; }// if(userp(target)) target->fight_ob(me);// else if( !target->is_killing(me) ) target->kill_ob(me); return 1;}void remove_effect(object me, int amount){ if ( (int)me->query_temp("shengang") ) { me->add_temp("apply/damage", - amount); me->delete_temp("shengang"); tell_object(me, HIY "你的混天神罡运行完毕,将内力收回丹田。\n" NOR); me->start_busy(2); }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -