📄 tianshan.c
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// jianzhang.c 天山奇峰#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ object weapon, ob; string msg, string1; int count,extra; if( !target ) target = offensive_target(me); if( !me->is_fighting() ) return notify_fail("「天山奇峰」只能在战斗中使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "staff") return notify_fail("你使用的武器不对。\n"); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「天山奇峰」只能对战斗中的对手使用。\n"); if( (int)me->query_skill("huagong-dafa",1) < 60 ) return notify_fail("你的化功大法功力不够!\n"); if( (int)me->query("neili") < 500 ) return notify_fail("你的真气不够!\n"); if( (int)me->query_skill("staff",1) < 200 || me->query_skill_mapped("staff") != "tianshan-zhang") return notify_fail("你的天山杖法还不到家,无法使用天山奇峰!\n"); msg = HIY "$N使出天山派绝技「天山奇峰」,身法陡然加快。万岳朝宗!" NOR; extra = me->query_skill("tianshan-zhang",1) / 10; extra += me->query_skill("huagong-dafa",1) /10; me->add_temp("apply/attack", extra); me->add_temp("apply/damage", extra*2); COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIB " ^^玉进天池!^^ " NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = RED " ^^^^山风凛冽!^^^^ " NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIM " ^^^^^^开门见山!^^^^^ " NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIC "^^^^^^^^^^^天山雪崩!^^^^^^^^^^^ " NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); me->add_temp("apply/attack", -extra); me->add_temp("apply/damage", -extra*2); if (me->query_skill("tianshan-zhang",1) > 250) { message_vision(HIY"$N的杖头,冒出了绿光$n被绿光扫中,全身不由一震!\n"NOR,me,target); target->apply_condition("xx_poison",60); target->apply_condition("corpse_poison",60); msg = HIR "「腐尸毒」" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); target->apply_condition("x2_sandu",60); msg = HIR "「毒砂掌」" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); target->apply_condition("sanpoison",60); msg = HIR "「无形毒」" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); me->add("neili", -150); if (random(me->query("combat_exp")) >target->query("combat_exp")/2) { msg = HIR "「三笑逍遥散」" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); message_vision(HIR"$N突然怪异的一笑,$n尽然跟着笑了笑!\n"NOR,me,target); target->apply_condition("sanxiao_poison",6); me->add("neili", -50); }} me->add("neili", -250); me->start_busy(2); return 1;}
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