⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 yunv-jian.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
📖 第 1 页 / 共 2 页
字号:
        "parry" : 25,        "damage" : 250,        "lvl" : 118,	"post_action": (: ke_qz :),        "damage_type" : "刺伤"]),([      "action" : "$N一招"+(order[random(13)])+"「皓腕玉镯」"NOR",手中$w刺点$n的手腕",        "force" : 300,        "dodge" : 45,        "parry" : 25,        "damage" : 255,        "lvl" : 124,	"post_action": (: ke_qz :),        "damage_type" : "刺伤"]),([      "action" : "$N一招"+(order[random(13)])+"「牡丹含泪」"NOR",$w绕出数个银圈,平平地向$n的$l卷去",        "force" : 310,        "dodge" : 45,        "parry" : 25,        "damage" : 260,        "lvl" : 131,	"post_action": (: ke_qz :),        "damage_type" : "刺伤"]),([      "action" : "$N左脚轻点地面,身形往前一扑,一招"+(order[random(13)])+"「芍药蕴珠」"NOR",$w向$n的$l刺去",        "force" : 320,        "dodge" : 45,        "parry" : 30,        "damage" : 265,        "lvl" : 138,	"post_action": (: ke_qz :),        "damage_type" : "刺伤"]),([      "action" : "$N一招"+(order[random(13)])+"「檐前飞燕」"NOR",身形跃起,手中$w扫向$n的$l",        "force" : 330,        "dodge" : 45,        "parry" : 30,        "damage" : 265,        "lvl" : 145,	"post_action": (: ke_qz :),        "damage_type" : "刺伤"]),([  "action" : "$N脸现黯然之色,随意一招"+(order[random(13)])+"「蒹葭苍苍」"NOR",$w刺向$n的$l",        "force" : 380,        "dodge" : 35,        "parry" : 30,        "damage" : 275,        "lvl" : 159,	"post_action": (: ke_qz :),        "damage_type" : "刺伤"]),([      "action":"$N手中$w自上而下,一招"+(order[random(13)])+"「花前月下」"NOR",$w颤动,如鲜花招展风中,来回挥削,只幌得$n眼花撩乱,浑不知剑招将从何处攻来",        "force" : 160,        "dodge" : 50,        "parry" : 50,        "damage": 215,        "lvl" :  0,        "skill_name" : "花前月下",	"post_action": (: ke_qz :),        "damage_type":  "刺伤"]),([      "action":"$N$w微摆,一招"+(order[random(13)])+"「抚琴按箫」"NOR",轻灵跳脱,丰姿绰约,剑法吞吐激扬,宛然名家风范",        "force" : 180,        "dodge" : 50,        "parry" : 50,        "damage": 125,        "lvl" : 9,        "skill_name" : "抚琴按箫",	"post_action": (: ke_qz :),        "damage_type":  "刺伤"]),([      "action":"$N一招"+(order[random(13)])+"「扫雪烹茶」"NOR",风仪娴雅,姿形端丽,举手投足间飘飘有出尘之想,$w颤动,身随剑起,刺向$n$l",        "force" : 200,	"dodge" : 50,        "parry" : 50,        "damage": 260,        "lvl" : 15,        "skill_name" : "扫雪烹茶",	"post_action": (: ke_qz :),        "damage_type":  "刺伤"]),([      "action": "$N一招"+(order[random(13)])+"「清饮小酌」"NOR",提起$w剑柄,剑尖下指,有如提壶斟酒,忽尔挑剑疾刺$n$l,剑法之怪,匪夷所思",        "force" : 240,	"dodge" : 55,        "parry" : 255,        "damage": 140,        "lvl" : 25,        "skill_name" : "清饮小酌",	"post_action": (: ke_qz :),        "damage_type":  "刺伤"]),([      "action":"$N脚步微动,向左踏出两步,化做一招"+(order[random(13)])+"「松下对弈」"NOR",剑法迅捷,灵动变幻,不但剑招凌厉,而且丰神脱俗,姿式娴雅",        "force" : 280,	"dodge" : 58,        "parry" : 58,        "damage": 70,        "lvl" : 33,        "skill_name" : "松下对弈",	"post_action": (: ke_qz :),        "damage_type":  "割伤"]),([      "action":"$N纤腰微摆,一招"+(order[random(13)])+"「池边调鹤」"NOR",$w急刺$n$l,这一招去势快如星驰电闪,抑且风姿绰约,飘逸无比",        "force" : 300,        "dodge" : 50,        "parry" : 50,        "damage": 255,        "lvl" : 35,        "skill_name" : "池边调鹤",	"post_action": (: ke_qz :),        "damage_type":  "刺伤"]),([      "action":"$N$w轻扬,飘身而进,姿态飘飘若仙,剑锋向$n的$l连点数点,却是一招"+(order[random(13)])+"「小园艺菊」"NOR"",        "force" : 310,        "dodge" : 55,        "parry" : 55,        "damage": 165,        "lvl" : 45,        "skill_name" : "小园艺菊",	"post_action": (: ke_qz :),        "damage_type":  "刺伤"]),([      "action":"$N进退趋避,一式"+(order[random(13)])+"「西窗夜话」"NOR",灵台澄澈,剑路虽越出越急,心中却无半点杂念,将$w使得精妙迅疾,来去无踪",        "force" : 320,	"dodge" : 5,        "parry" : 5,	"damage": 275,	"lvl" : 55,	"skill_name" : "西窗夜话",	"post_action": (: ke_qz :),	"damage_type":  "刺伤"]),([      "action":"$N$w抖动,闪出十余点银光,正是一招"+(order[random(13)])+"「冷月窥人」"NOR",转瞬间剑尖已将$n上半身尽数笼罩",        "force" : 330,        "dodge" : 8,	"parry" : 8,        "damage": 280,        "lvl" : 60,        "skill_name" : "冷月窥人",	"post_action": (: ke_qz :),                "damage_type":  "刺伤"]),([      "action":"$N身子一旋,一式"+(order[random(13)])+"「彩笔画眉」"NOR",$w微微两颤,横剑斜削$n$l,招数极其奇巧奥妙",        "force" : 360,	"dodge" : 50,        "parry" : 50,        "damage": 100,        "lvl" : 70,        "skill_name" : "彩笔画眉",	"post_action": (: ke_qz :),        "damage_type":  "刺伤"]),([      "action":"$N轻飘飘的向後略退,一招"+(order[random(13)])+"「琴心暗通」"NOR",$w陡地反转倒刺,叮叮叮叮十二下急响,纵是琵琶高手的繁弦轮指也无如此急促",        "force" : 380,	"dodge" : 10,        "parry" : 10,        "damage": 385,        "lvl" : 75,        "skill_name" : "琴心暗通",	"post_action": (: ke_qz :),        "damage_type":  "刺伤"]),([      "action":"$N一挥$w,立时寒光闪闪,$w便似银蛇般四下游走,一招"+(order[random(13)])+"「皓腕玉镯」"NOR",$n但见剑光从眼前掠过,已觉$l上一凉",        "force" : 400,	"dodge" : 20,        "parry" : 20,        "damage": 450,        "lvl" : 80,        "skill_name" : "皓腕玉镯",	"post_action": (: ke_qz :),        "damage_type":  "刺伤"]),});int valid_enable(string usage) { return (usage == "sword") || (usage == "parry"); }int valid_learn(object me){        if ((int)me->query_skill("yunv-xinfa", 1) < 85)                return notify_fail("你的玉女心法火候不到,无法学习玉女剑法。\n");        if ((int)me->query_skill("yunv-shenfa", 1) < 80)                return notify_fail("你的玉女身法火候太浅。\n");        if ((int)me->query_skill("tianluo-diwang", 1) < 80)                return notify_fail("你的天罗地网火候太浅。\n");        if ((int)me->query_skill("meinv-quan", 1) < 80)                return notify_fail("你的美女拳火候太浅。\n");        if ((int)me->query_skill("yinsuo-jinling", 1) < 80)                return notify_fail("你的银索金铃火候太浅。\n");        return 1;}mapping query_action(object me, object weapon){        int i, level;        level   = (int) me->query_skill("yunv-jian",1);	if (random(level) > 220 && me->query("neili") > 1000 )return ([      "action":HIW"$N急退急趋,纵上连刺三剑,$w"+HIW"飘忽来去,东刺西击,这一路玉女剑法更见使得英气爽朗,顾盼生姿!"NOR,        "force" : 550 + random(level),	"dodge" : 20,        "parry" : 20,        "damage": 550 + random(level),	"post_action": (: ke_qz :),        "damage_type":  "刺伤"]);        if (random(me->query_skill("yunv-jian",1)) > 160 && me->query_skill("yunv-xinfa",1) > 100 &&        me->query("neili") > 200){	me->add("neili", -50);	if (me->query("gender")== "男性") {return ([      "action":HIG"$N剑走轻灵,招断意连,绵绵不绝,当真是闲雅潇洒,翰逸神飞,大有晋人乌衣子弟裙屐风流之态!"NOR,        "force" : 550 + me->query_skill("yunv-jian"),	"dodge" : 100,        "parry" : 100,        "damage": 500,        "lvl" : 175,	"post_action": (: ke_qz :),        "damage_type":  "刺伤"]);}	else {return ([      "action":HIY"$N满场游走,$w"+HIY"上一招未毕,二招至,剑招初出时人尚在左,剑招抵敌时身已转右,竟似剑是剑,人是人,两者殊不相

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -