📄 yunv-jian.c
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"parry" : 25, "damage" : 250, "lvl" : 118, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N一招"+(order[random(13)])+"「皓腕玉镯」"NOR",手中$w刺点$n的手腕", "force" : 300, "dodge" : 45, "parry" : 25, "damage" : 255, "lvl" : 124, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N一招"+(order[random(13)])+"「牡丹含泪」"NOR",$w绕出数个银圈,平平地向$n的$l卷去", "force" : 310, "dodge" : 45, "parry" : 25, "damage" : 260, "lvl" : 131, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N左脚轻点地面,身形往前一扑,一招"+(order[random(13)])+"「芍药蕴珠」"NOR",$w向$n的$l刺去", "force" : 320, "dodge" : 45, "parry" : 30, "damage" : 265, "lvl" : 138, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N一招"+(order[random(13)])+"「檐前飞燕」"NOR",身形跃起,手中$w扫向$n的$l", "force" : 330, "dodge" : 45, "parry" : 30, "damage" : 265, "lvl" : 145, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N脸现黯然之色,随意一招"+(order[random(13)])+"「蒹葭苍苍」"NOR",$w刺向$n的$l", "force" : 380, "dodge" : 35, "parry" : 30, "damage" : 275, "lvl" : 159, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action":"$N手中$w自上而下,一招"+(order[random(13)])+"「花前月下」"NOR",$w颤动,如鲜花招展风中,来回挥削,只幌得$n眼花撩乱,浑不知剑招将从何处攻来", "force" : 160, "dodge" : 50, "parry" : 50, "damage": 215, "lvl" : 0, "skill_name" : "花前月下", "post_action": (: ke_qz :), "damage_type": "刺伤"]),([ "action":"$N$w微摆,一招"+(order[random(13)])+"「抚琴按箫」"NOR",轻灵跳脱,丰姿绰约,剑法吞吐激扬,宛然名家风范", "force" : 180, "dodge" : 50, "parry" : 50, "damage": 125, "lvl" : 9, "skill_name" : "抚琴按箫", "post_action": (: ke_qz :), "damage_type": "刺伤"]),([ "action":"$N一招"+(order[random(13)])+"「扫雪烹茶」"NOR",风仪娴雅,姿形端丽,举手投足间飘飘有出尘之想,$w颤动,身随剑起,刺向$n$l", "force" : 200, "dodge" : 50, "parry" : 50, "damage": 260, "lvl" : 15, "skill_name" : "扫雪烹茶", "post_action": (: ke_qz :), "damage_type": "刺伤"]),([ "action": "$N一招"+(order[random(13)])+"「清饮小酌」"NOR",提起$w剑柄,剑尖下指,有如提壶斟酒,忽尔挑剑疾刺$n$l,剑法之怪,匪夷所思", "force" : 240, "dodge" : 55, "parry" : 255, "damage": 140, "lvl" : 25, "skill_name" : "清饮小酌", "post_action": (: ke_qz :), "damage_type": "刺伤"]),([ "action":"$N脚步微动,向左踏出两步,化做一招"+(order[random(13)])+"「松下对弈」"NOR",剑法迅捷,灵动变幻,不但剑招凌厉,而且丰神脱俗,姿式娴雅", "force" : 280, "dodge" : 58, "parry" : 58, "damage": 70, "lvl" : 33, "skill_name" : "松下对弈", "post_action": (: ke_qz :), "damage_type": "割伤"]),([ "action":"$N纤腰微摆,一招"+(order[random(13)])+"「池边调鹤」"NOR",$w急刺$n$l,这一招去势快如星驰电闪,抑且风姿绰约,飘逸无比", "force" : 300, "dodge" : 50, "parry" : 50, "damage": 255, "lvl" : 35, "skill_name" : "池边调鹤", "post_action": (: ke_qz :), "damage_type": "刺伤"]),([ "action":"$N$w轻扬,飘身而进,姿态飘飘若仙,剑锋向$n的$l连点数点,却是一招"+(order[random(13)])+"「小园艺菊」"NOR"", "force" : 310, "dodge" : 55, "parry" : 55, "damage": 165, "lvl" : 45, "skill_name" : "小园艺菊", "post_action": (: ke_qz :), "damage_type": "刺伤"]),([ "action":"$N进退趋避,一式"+(order[random(13)])+"「西窗夜话」"NOR",灵台澄澈,剑路虽越出越急,心中却无半点杂念,将$w使得精妙迅疾,来去无踪", "force" : 320, "dodge" : 5, "parry" : 5, "damage": 275, "lvl" : 55, "skill_name" : "西窗夜话", "post_action": (: ke_qz :), "damage_type": "刺伤"]),([ "action":"$N$w抖动,闪出十余点银光,正是一招"+(order[random(13)])+"「冷月窥人」"NOR",转瞬间剑尖已将$n上半身尽数笼罩", "force" : 330, "dodge" : 8, "parry" : 8, "damage": 280, "lvl" : 60, "skill_name" : "冷月窥人", "post_action": (: ke_qz :), "damage_type": "刺伤"]),([ "action":"$N身子一旋,一式"+(order[random(13)])+"「彩笔画眉」"NOR",$w微微两颤,横剑斜削$n$l,招数极其奇巧奥妙", "force" : 360, "dodge" : 50, "parry" : 50, "damage": 100, "lvl" : 70, "skill_name" : "彩笔画眉", "post_action": (: ke_qz :), "damage_type": "刺伤"]),([ "action":"$N轻飘飘的向後略退,一招"+(order[random(13)])+"「琴心暗通」"NOR",$w陡地反转倒刺,叮叮叮叮十二下急响,纵是琵琶高手的繁弦轮指也无如此急促", "force" : 380, "dodge" : 10, "parry" : 10, "damage": 385, "lvl" : 75, "skill_name" : "琴心暗通", "post_action": (: ke_qz :), "damage_type": "刺伤"]),([ "action":"$N一挥$w,立时寒光闪闪,$w便似银蛇般四下游走,一招"+(order[random(13)])+"「皓腕玉镯」"NOR",$n但见剑光从眼前掠过,已觉$l上一凉", "force" : 400, "dodge" : 20, "parry" : 20, "damage": 450, "lvl" : 80, "skill_name" : "皓腕玉镯", "post_action": (: ke_qz :), "damage_type": "刺伤"]),});int valid_enable(string usage) { return (usage == "sword") || (usage == "parry"); }int valid_learn(object me){ if ((int)me->query_skill("yunv-xinfa", 1) < 85) return notify_fail("你的玉女心法火候不到,无法学习玉女剑法。\n"); if ((int)me->query_skill("yunv-shenfa", 1) < 80) return notify_fail("你的玉女身法火候太浅。\n"); if ((int)me->query_skill("tianluo-diwang", 1) < 80) return notify_fail("你的天罗地网火候太浅。\n"); if ((int)me->query_skill("meinv-quan", 1) < 80) return notify_fail("你的美女拳火候太浅。\n"); if ((int)me->query_skill("yinsuo-jinling", 1) < 80) return notify_fail("你的银索金铃火候太浅。\n"); return 1;}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("yunv-jian",1); if (random(level) > 220 && me->query("neili") > 1000 )return ([ "action":HIW"$N急退急趋,纵上连刺三剑,$w"+HIW"飘忽来去,东刺西击,这一路玉女剑法更见使得英气爽朗,顾盼生姿!"NOR, "force" : 550 + random(level), "dodge" : 20, "parry" : 20, "damage": 550 + random(level), "post_action": (: ke_qz :), "damage_type": "刺伤"]); if (random(me->query_skill("yunv-jian",1)) > 160 && me->query_skill("yunv-xinfa",1) > 100 && me->query("neili") > 200){ me->add("neili", -50); if (me->query("gender")== "男性") {return ([ "action":HIG"$N剑走轻灵,招断意连,绵绵不绝,当真是闲雅潇洒,翰逸神飞,大有晋人乌衣子弟裙屐风流之态!"NOR, "force" : 550 + me->query_skill("yunv-jian"), "dodge" : 100, "parry" : 100, "damage": 500, "lvl" : 175, "post_action": (: ke_qz :), "damage_type": "刺伤"]);} else {return ([ "action":HIY"$N满场游走,$w"+HIY"上一招未毕,二招至,剑招初出时人尚在左,剑招抵敌时身已转右,竟似剑是剑,人是人,两者殊不相
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