📄 yunv-jian.c
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// yunv-jian.c 玉女剑#include <ansi.h>#include <combat.h>inherit F_DBASE;inherit SKILL; string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});int ke_qz(object me, object victim, object weapon, int damage);mapping *action = ({([ "action" : "$N一招"+(order[random(13)])+"「雁行斜击」"NOR",身形斜飞,手中$w轻轻点向$n的$l", "force" : 160, "dodge" : 20, "parry" : 10, "damage" : 155, "post_action": (: ke_qz :), "lvl" : 0, "damage_type" : "刺伤"]),([ "action" : "$N长跃而起,"+(order[random(13)])+"「白虹经天」"NOR",$w猛然下刺", "force" : 170, "dodge" : 15, "parry" : 10, "damage" : 140, "post_action": (: ke_qz :), "lvl" : 4, "damage_type" : "刺伤"]),([ "action" : "$N使出"+(order[random(13)])+"「浪迹天涯」"NOR",挥剑直劈,威不可当", "force" : 180, "dodge" : 15, "parry" : 10, "damage" : 145, "lvl" : 9, "post_action": (: ke_qz :), "damage_type" : "内伤"]),([ "action" : "$N使"+(order[random(13)])+"「花前月下」"NOR"一招自上而下搏击,模拟冰轮横空、清光铺地的光景", "force" : 190, "dodge" : 15, "parry" : 10, "damage" : 150, "lvl" : 14, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N手中$w颤动,如鲜花招展来回挥削,只幌得$n眼花撩乱,浑不知从何攻来", "force" : 100, "dodge" : 15, "parry" : 15, "damage" : 155, "lvl" : 19, "post_action": (: ke_qz :), "damage_type" : "内伤"]),([ "action" : "$N使出"+(order[random(13)])+"「清饮小酌」"NOR"剑柄提起,剑尖下指,有如提壶斟酒,直挥$n的$l", "force" : 110, "dodge" : 15, "parry" : 15, "damage" : 160, "lvl" : 24, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N手中$w由内自外一刺,左手如斟茶壶,使出"+(order[random(13)])+"「扫雪烹茶」"NOR"来", "force" : 120, "dodge" : 10, "parry" : 15, "damage" : 165, "lvl" : 29, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N左掌横摆胸前,右手中$w轻轻挥拂,却是一招"+(order[random(13)])+"「抚琴按萧」"NOR"", "force" : 130, "dodge" : 15, "parry" : 15, "damage" : 170, "lvl" : 34, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N一招"+(order[random(13)])+"「松下对弈」"NOR",$w自右向左挥一个大弧,刺向$n的$l", "force" : 140, "dodge" : 15, "parry" : 15, "damage" : 175, "lvl" : 39, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N左手如拂五弦,竟以掌为剑攻向$n,却是一招"+(order[random(13)])+"「池边调鹤」"NOR"", "force" : 150, "dodge" : 10, "parry" : 20, "damage" : 180, "lvl" : 44, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N一招"+(order[random(13)])+"「柳絮风飘」"NOR",$w轻灵地划出几个圆弧,向$n的$l挥去", "force" : 160, "dodge" : 15, "parry" : 20, "damage" : 185, "lvl" : 49, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N一招"+(order[random(13)])+"「小园艺菊」"NOR",手中$w迅疾向$n的下盘连点三点", "force" : 170, "dodge" : 15, "parry" : 20, "damage" : 190, "lvl" : 54, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N使出"+(order[random(13)])+"「西窗夜话」"NOR",手中$w中宫直入,攻向$n的$l", "force" : 180, "dodge" : 15, "parry" : 20, "damage" : 195, "lvl" : 59, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N脚下左高右低,一招"+(order[random(13)])+"「柳荫联句」"NOR",$w在空中化成一道光环,急攻$n", "force" : 190, "dodge" : 5, "parry" : 20, "damage" : 200, "lvl" : 64, "post_action": (: ke_qz :), "damage_type" : "内伤"]),([ "action" : "$N手中$w由下而上卷起,犹如打起竹帘一般,却是"+(order[random(13)])+"「竹帘临池」"NOR"", "force" : 200, "dodge" : 15, "parry" : 20, "damage" : 205, "lvl" : 70, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N做搭弓射箭状,一招"+(order[random(13)])+"「木兰射雁」"NOR",右手$w直刺$n的$l", "force" : 210, "dodge" : 20, "parry" : 20, "damage" : 210, "lvl" : 76, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N左手剑诀一领,右手$w平平刺向$n的$l,是一招"+(order[random(13)])+"「双蝶迷回」"NOR"", "force" : 220, "dodge" : 40, "parry" : 20, "damage" : 215, "lvl" : 82, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N手中$w合身疾刺,一招"+(order[random(13)])+"「孤云出釉」"NOR",直指$n的$l", "force" : 230, "dodge" : 30, "parry" : 20, "damage" : 220, "lvl" : 88, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N一招"+(order[random(13)])+"「幽兰空谷」"NOR",$w看似随意地一挥,从$n不可思议的角度攻入", "force" : 240, "dodge" : 20, "parry" : 25, "damage" : 225, "lvl" : 94, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N使出"+(order[random(13)])+"「茶花满路」"NOR",一时间空中尽是$w的影子,令$n不知如何抵挡", "force" : 250, "dodge" : 45, "parry" : 25, "damage" : 230, "lvl" : 100, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N一招"+(order[random(13)])+"「陌路采桑」"NOR",$w连点数点,疾刺$n的$l", "force" : 260, "dodge" : 35, "parry" : 25, "damage" : 235, "lvl" : 99, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N突然盘蹲下来,一招"+(order[random(13)])+"「秋雨萧萧」"NOR",$w自下而上刺向$n", "force" : 270, "dodge" : 25, "parry" : 25, "damage" : 240, "lvl" : 106, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N错开脚步,手中$w突然从自己的肋下刺出,却是一招"+(order[random(13)])+"「琴心剑胆」"NOR"", "force" : 280, "dodge" : 35, "parry" : 25, "damage" : 245, "lvl" : 112, "post_action": (: ke_qz :), "damage_type" : "刺伤"]),([ "action" : "$N犹如在水面滑行一般,一招"+(order[random(13)])+"「池塘秋夜」"NOR",平平地向$n的$l挥去", "force" : 290, "dodge" : 40,
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