📄 suodi.c
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// suodi.c 飞天御剑流.缩地
#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
object weapon;
string msg;
int i, attack_time;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("飞天御剑流.缩地只能对战斗中的对手使用。\n");
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "blade")
return notify_fail("你使用的武器不对。\n");
if ((int)me->query_skill("shayi-xinfa", 1) < 50)
return notify_fail("你的杀意心法火候不够。\n");
if( target->is_busy() )
return notify_fail(target->name() + "目前已经手忙脚乱了,放胆攻击吧ⅵ\n");
if((int)me->query_skill("feitian-yujianliu",1) < 30)
return notify_fail("你的飞天御剑流的修为不够, 不能使用这一绝技 !\n");
if((int)me->query_skill("blade") < 30)
return notify_fail("你的刀法修为不够, 目前不能使用! \n");
if( (int)me->query("neili") < 100 )
return notify_fail("你的内力不够。\n");
msg = HIG "$N企图扰乱$n,身法突然加快,以超高速切入$n攻击范围,如同将距离缩短一般。\n";
if( (random(me->query("combat_exp"))+200000) > (int)target->query("combat_exp")/2 ) {
msg += HIW " 结果$p被$P切入自己的攻击范围,结果大吃一惊!\n" NOR;
target->start_busy( (int)me->query_skill("feitian-yujianliu",1) / 50 + 2 );
} else {
msg += HIC"可是$p看破了$P的企图,全力后退,逃开了缩地的攻击范围。\n"NOR NOR;
me->start_busy(2);
}
message_combatd(msg, me, target);
me->add("neili", - 60);
if(!target->is_fighting(me)) target->fight_ob(me);
if ((int)me->query_skill("feitian-yujianliu",1) > 200)
{
if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/3 )
{
attack_time = random((int)me->query_skill("feitian-yujianliu", 1) / 30);
msg = HIY "「 龙鸣闪! 」$N使出神速的收刀术,由急速的收刀而发出超声波,扰乱了$n的平衡能力。\n";
target->start_busy(1);
message_combatd(msg, me, target);
for(i = 0; i < attack_time; i++){
msg = HIM "$N趁胜追击! 犹如在无尽的樱花中,伸出了一技花技!\n" NOR;
COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg);
}
}
me->start_busy(3);
}
return 1;
}
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