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📄 longshan.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// longshan 龙闪降
#include <ansi.h>
#include <skill.h>
#include <weapon.h>
#include <combat.h>
#include "/kungfu/skill/eff_msg.h";
inherit F_SSERVER;
int perform(object me, object target)
{
	object weapon, ob;
	string msg,dodge_skill;
        int extra,damage,p;
        extra = me->query_skill("feitian-yujianliu",1);

	 if( !target ) target = offensive_target(me);
if( !target
	||	!target->is_character()
	||	!me->is_fighting(target) )
                return notify_fail("只能在战斗中使用。\n");
	if (!objectp(weapon = me->query_temp("weapon"))
		|| (string)weapon->query("skill_type") != "blade")
			return notify_fail("你使用的武器不对。\n");


	if(me->is_busy())
		return notify_fail("你现在没空!!\n");

	if( (int)me->query("neili") < 2000  ) 
		return notify_fail("你的内力不够。\n");

	if( (int)me->query("neili") < me->query("max_neili")/7+200 ) 
		return notify_fail("你的内力不够。\n");

       if( !wizardp(me) &&(int)me->query_skill("xuanhualiu-quanfa", 1) < 500 )
		return notify_fail("你的本门外功不够!不能贯通使用!\n");

	if(!wizardp(me) && (int)me->query_skill("feitian-yujianliu", 1) < 500 )
		return notify_fail("你的本门外功不够高!不能贯通使用!\n");

	if(!wizardp(me) && (int)me->query_skill("shayi-xinfa", 1) < 500 )
		return notify_fail("你的本门内功不够高!不能贯通使用!\n");

	if(!wizardp(me) && (int)me->query_skill("jiuyin-zhengong", 1) )
		return notify_fail("你的杂学太多,无法对本门武功贯通使用!\n");

        if (!wizardp(me) && !me->query("guard/flag"))
		return notify_fail("你的江湖经验还不够,无法对本门武功贯通使用!\n");

        if (!wizardp(me) && !me->query("guard/ok"))
		return notify_fail("你还没有通过华山论剑! 无法对本门武功贯通使用!\n");

        if ( !wizardp(me) && me->query_skill_mapped("force") != "shayi-xinfa")
                return notify_fail("不使用本门内功,如何使用本门绝学!\n");


        msg = HBWHT "$N贯通飞天御剑流武学,使出了御剑流的绝学之精髓!\n" NOR;
	me->add("neili", -me->query("max_neili")/7);
        message_vision(msg, me, target);              
	
	extra = me->query_skill("feitian-yujianliu",1) / 15;
	extra += me->query_skill("feitian-yujianliu",1) /15;
	me->add_temp("apply/attack", 100);	
	me->add_temp("apply/damage", extra*4);
message_vision(RED"$N本来死灰色的眼睛中突然出现了生的光彩$n。\n"NOR,me,target);
	msg = HIR "$N速度突然加快!向九个方使出了九种不同的招术! $n尽然感到无法防御和躲避!!\n" NOR;     
message_vision(msg, me, target);
	msg = HIG "壹!唐竹!" NOR;     
	 COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
	msg = HIC "贰!袈裟斩!" NOR;     
	 COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
	msg = HIB "叁!逆袈裟!" NOR;     
	 COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
	msg = HIY "肆!左刺!" NOR;     
	 COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
	msg = HIR "伍!右刺!" NOR;     
	 COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
	msg = HIM "陆!左切上!" NOR;     
	 COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("shayi-xinfa",1)));
	msg = HIW "柒!右切上!" NOR;     
	 COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("shayi-xinfa",1)));
	msg = CYN "捌!逆风!" NOR;     
	 COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("shayi-xinfa",1)));
	msg = BLU "玖!刺突剑!" NOR;     
	 COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("shayi-xinfa",1)));
	me->add_temp("apply/attack", -100);
	me->add_temp("apply/damage", -extra*4);

	me->start_busy(4);
weapon->unequip();

        msg = HIW "\n$N突然全身骨骼作响打出一拳,脸上一阵红色,全身好象有使不完的力量一样!\n   一拳打出,拳风直逼$n而去!\n"NOR;        
        
        if (random(me->query_skill("force")) > target->query_skill("force") /3
         || random(me->query("combat_exp")) > target->query("combat_exp")/3){                     
                target->start_busy(1); 
                me->add("neili", -200);
                me->add("jing", -10);
                damage = (int)me->query_skill("xuanhualiu-quanfa", 1);                
                damage = damage*2 + random(damage);
                if(me->query("neili") > target->query("neili")*2 ) damage += random(damage);
                target->receive_damage("qi", damage/2);
                target->receive_wound("qi", damage/3);
                p = (int)target->query("qi")*100/(int)target->query("max_qi");
                msg += damage_msg(damage, "内伤");
                msg += "( $n"+eff_status_msg(p)+" )\n";
                call_out("perform2", 0, me, target, p);    
                } 
        else {

                target->start_busy(1);
                me->add("neili", -100);
                tell_object(target, HIG"你但觉一股强大至极的力道扑面而来,你知道不妙,连忙跃开数尺。\n" NOR);
                dodge_skill = target->query_skill_mapped("dodge");
	        if( !dodge_skill ) dodge_skill = "dodge";
	        msg += SKILL_D(dodge_skill)->query_dodge_msg(target, 1);
        }
        message_vision(msg, me, target); 
	return 1;
}


int perform2(object me, object target, int p)
{
        int damage;
        string msg, dodge_skill;

        if (!me)
{
 return notify_fail("你已经断线了。\n");
}

        if (!target)
{
        me->delete_temp("ft_hama");
         return notify_fail("敌人已经不在了。\n");
}

        if(!living(target)) 
          return notify_fail("对手已经不能再战斗了。\n");

        if( (int)me->query("neili", 1) < 500 )
                return notify_fail("你待要再发一拳,却发现自己的内力不够了!\n");     

        msg = RED "\n「二重劲!」$N左拳劲力未消,右拳也跟着打出。\n   在$n没有产生抵抗力时给予第二击,拳风排山倒海般涌向$n!\n"NOR;        
        if (random(me->query_skill("force")) > target->query_skill("force") / 3 &&
            me->query_skill("shayi-xinfa", 1) > 199 ){                
                target->start_busy(1);
                me->add("neili", -100);
                me->add("jing", -20);                
                damage = (int)me->query_skill("xuanhualiu-quanfa", 1);                
                damage = damage*3 + random(damage)*2;
                if(me->query("neili") > target->query("neili")*2 ) damage += random(damage);
                target->receive_damage("qi", damage/2);
                target->receive_wound("qi", damage/3);
                p = (int)target->query("qi")*100/(int)target->query("eff_qi");
                msg += damage_msg(damage, "内伤");
                msg += "( $n"+eff_status_msg(p)+" )\n";                
                call_out("perform3", 0, me, target, p);  
        } 
        else 
        {
                me->add("neili", -100);
                tell_object(target, HIG"你喘息未定,抵抗力还未产生,只好跃开数尺,狼狈地避开。\n" NOR);
                dodge_skill = target->query_skill_mapped("dodge");
	        if( !dodge_skill ) dodge_skill = "dodge";
	        msg += SKILL_D(dodge_skill)->query_dodge_msg(target, 1);
        }
        message_vision(msg, me, target); 
        return 1;
}

int perform3(object me, object target, int p)
{
        int damage;
        string msg, dodge_skill;
  
        if (!me)
{
 return notify_fail("你已经断线了。\n");
}

        if (!target)
{
        me->delete_temp("ft_hama");
         return notify_fail("敌人已经不在了。\n");
}

        if(!living(target))
              return notify_fail("对手已经不能再战斗了。\n");

        if( (int)me->query("neili", 1) < 700 )
                return notify_fail("你待要再发一拳,却发现自己的内力不够了!\n");     

        msg = HIR "\n「三重劲!」$N全身骨骼一阵爆响,拼尽毕生功力使出了喧哗流拳法的终极绝技。\n   $n连同身前方圆三丈全在「三重劲!」劲力笼罩之下!\n"NOR;        
        if (random(me->query_skill("force")) > target->query_skill("force") / 3 &&
            me->query_skill("xuanhualiu-quanfa", 1) > 249 )
        {
                target->start_busy(random(3));
                me->add("neili", -300);
                me->add("jing", -30);                
                damage = (int)me->query_skill("xuanhualiu-quanfa", 1);                
                damage = damage*5 + random(damage)*2;
                if(me->query("neili") > target->query("neili")*2 ) damage += random(damage);
                target->receive_damage("qi", damage);
                target->receive_wound("qi", damage/2);
                p = (int)target->query("qi")*100/(int)target->query("eff_qi");
                msg += damage_msg(damage, "瘀伤");
                msg += "( $n"+eff_status_msg(p)+" )\n";     
        } else 
        {
                me->start_busy(4);
                me->add("neili", -100);
                target->add("jing", -100);
                tell_object(target, HIG"你用尽全身力量向右一纵一滚,摇摇欲倒地站了起来,但总算躲开了这致命的一击!\n" NOR);
                dodge_skill = target->query_skill_mapped("dodge");
	        if( !dodge_skill ) dodge_skill = "dodge";
	        msg += SKILL_D(dodge_skill)->query_dodge_msg(target, 1);
        }

        message_vision(msg, me, target); 
        return 1;
}

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