📄 tianxiang.c
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// tianxiang.c 天翔龙闪
#include <ansi.h>
void remove_effect(object me, int a_amount, int d_amount);
inherit F_SSERVER;
int perform(object me, object target)
{
object weapon;
int skill;
string msg;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("天翔龙闪只能对战斗中的对手使用。\n");
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "blade")
return notify_fail("你使用的武器不对。\n");
if((int)me->query_skill("feitian-yujianliu",1) < 300)
return notify_fail("你的飞天御剑流的修为不够, 不能使用这一绝技 !\n");
if((int)me->query_skill("blade") < 300)
return notify_fail("你的刀法修为不够, 目前不能使用! \n");
if ((int)me->query_skill("shayi-xinfa", 1) < 300)
return notify_fail("你的杀意心法火候不够。\n");
if( userp(me) && !me->query("feitian/tianxiang"))
return notify_fail("你只听说过,但不会用「天翔龙闪」!\n");
weapon = me->query_temp("weapon");
if( (int)me->query("neili") < 1000 )
return notify_fail("你的真气不够!\n");
if( !((int)(me->query("max_qi")/me->query("qi"))>=4))
return notify_fail("你还没受重伤,体会不到生与死的那种境界。\n");
if( (int)me->query("neili") < 300 )
return notify_fail("你的内力不够。\n");
if( (int)me->query_temp("tx_tong") )
return notify_fail("你已经在使用天翔龙闪中了。\n");
message_vision(RED"$N本来死灰色的眼睛中突然出现了生的光彩$n。\n"NOR,me,target);
message_vision(HIR"$N把刀插回了刀鞘。超神速的拔刀术的准备动作,强烈的求生意志使$n感到发抖! \n"NOR,me,target);
message_vision(RED"$N目不转睛地盯着$n,准备发出致命一击。同时$N超高速的身法,随时准备切入$n的攻击范围。 \n"NOR,me,target);
me->start_busy(4);
me->add("qi",1800);
me->add("eff_qi",1800);
me->start_call_out( (: call_other, __FILE__, "kill_him", me,
target :), random(5)+5);
return 1;
me->add_temp("apply/armor", (int)me->query("feitian-yujianliu")/2);
me->add_temp("apply/dodge", (int)me->query_skill("feitian-yujianliu",1)/2);
me->set_temp("tx_tong", 1);
me->add("neili", -((int)me->query("neili")/2));
return 1;
}
void kill_him(object me, object target)
{
string msg;
me->add_temp("apply/armor", - (int)me->query("feitian-yujianliu")/2);
me->add_temp("apply/dodge", - (int)me->query_skill("feitian-yujianliu",1)/2);
me->delete_temp("tx_tong");
if(me->is_fighting() && target->is_fighting() &&
environment(me) == environment(target))
{
msg = HIW "$N使出飞天御剑流的最高剑决的" + HIR "天翔龙闪" +HIW ",$n只见$N身形一闪,咽喉已被对穿而过! " ;
msg += HIY"\n一股血箭喷涌而出..$n的眼睛死鱼般的突了出来..\n" NOR;
message_vision(msg, me, target);
if (target->query("qi") > 50000)
{
target->add("qi",-25000);
target->add("eff_qi",-25000);
}else target->unconcious();
}
return ;
}
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