📄 longlianda.c
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// 飞天御剑流.龙连打.风,旋 岚
#include <ansi.h>
#include <skill.h>
#include <weapon.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
object weapon, ob;
string msg, string1;
int extra;
int count;
if( !target ) target = offensive_target(me);
if( !me->is_fighting() )
return notify_fail("「飞天御剑流.龙连打」只能在战斗中使用。\n");
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("「龙连打」只能对战斗中的对手使用。\n");
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "blade")
return notify_fail("「龙连打」开始时必须拿着一把剑!\n");
if ((int)me->query_skill("shayi-xinfa", 1) < 50)
return notify_fail("你的杀意心法火候不够。\n");
if( (int)me->query("neili") < 100 )
return notify_fail("你的真气不够!\n");
if((int)me->query_skill("feitian-yujianliu",1) < 90)
return notify_fail("你的飞天御剑流的修为不够, 不能使用这一绝技 !\n");
if((int)me->query_skill("blade") < 90)
return notify_fail("你的刀法修为不够, 目前不能使用! \n");
if( (int)me->query("neili") < 400 )
return notify_fail("你的内力不够。\n");
extra = me->query_skill("feitian-yujianliu",1) / 10;
extra += me->query_skill("feitian-yujianliu",1) /10;
me->add_temp("apply/attack", extra);
me->add_temp("apply/damage", extra);
msg = HIR "$N先由上方发动龙椎翔闪,然后由下方发动了龙卷闪!" NOR;
message_combatd(msg, me, target);
msg = YEL "「 龙椎闪! 」! " NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = YEL "「 龙翔闪! 」! " NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "「 龙卷闪,风! 」! " NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "「 龙卷闪,旋! 」! " NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "「 龙卷闪.岚! 」! " NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
me->add_temp("apply/attack", -extra);
me->add_temp("apply/damage", -extra);
me->add("neili", -200);
me->start_busy(2);
return 1;
}
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