kuangda.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 57 行

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// kuangda.c 红花十三剑法「狂打」诀#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){	object weapon;	string msg;	int i, attack_time;	if( !target ) target = offensive_target(me);	if( !target	||	!target->is_character()	||	!me->is_fighting(target) )                return notify_fail("「狂打」诀只能对战斗中的对手使用。\n");	if (!objectp(weapon = me->query_temp("weapon"))		|| (string)weapon->query("skill_type") != "sword")		return notify_fail("你使用的武器不对。\n");        if( (int)me->query_skill("luohua-jian", 1) < 80 )                return notify_fail("你的红花十三剑法不够娴熟,不会使用「狂打」诀。\n");         if((int)me->query("neili")<100)return notify_fail("你现在内力太弱,不能使用狂打诀.\n");        msg = HIY "$N使出红花十三剑法「狂打」诀,招式陡然变快,疯狂的扑向对方。\n";	if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/3 )	{                attack_time = random((int)me->query_skill("luohua-jian", 1) / 25);		if(attack_time < 1)			attack_time = 1;		msg += CYN " 结果$p被$P攻了个措手不及!\n" NOR;		for(i = 0; i < attack_time; i++){			COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 0);			}		me->start_busy(4);		me->add("neili", -400);	}	else	{		msg += "可是$p看破了$P的企图,并没有上当。\n" NOR;		me->start_busy(4);		me->add("neili", -400);	}	message_vision(msg, me, target);	return 1;}

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