📄 kuangda.c
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// kuangda.c 红花十三剑法「狂打」诀#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; int i, attack_time; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「狂打」诀只能对战斗中的对手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if( (int)me->query_skill("luohua-jian", 1) < 80 ) return notify_fail("你的红花十三剑法不够娴熟,不会使用「狂打」诀。\n"); if((int)me->query("neili")<100)return notify_fail("你现在内力太弱,不能使用狂打诀.\n"); msg = HIY "$N使出红花十三剑法「狂打」诀,招式陡然变快,疯狂的扑向对方。\n"; if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/3 ) { attack_time = random((int)me->query_skill("luohua-jian", 1) / 25); if(attack_time < 1) attack_time = 1; msg += CYN " 结果$p被$P攻了个措手不及!\n" NOR; for(i = 0; i < attack_time; i++){ COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 0); } me->start_busy(4); me->add("neili", -400); } else { msg += "可是$p看破了$P的企图,并没有上当。\n" NOR; me->start_busy(4); me->add("neili", -400); } message_vision(msg, me, target); return 1;}
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