📄 yifeng.c
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// yifeng.c 移风剑 [移风起栖云飞扬]#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER; int perform(object me, object target){ object weapon, ob; string msg, string1; int count; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「移风起栖云飞扬」只能在战斗中使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if((int)me->query_dex() < 30) return notify_fail("你的身法不够, 目前还不能使用这项绝技! \n");// if((int)me->query_skill("dodge") < 235)// return notify_fail("你的轻功修为不够, 不能使用移风起栖云飞扬!\n"); if( (int)me->query_skill("yifeng-jian", 1) < 150 ) return notify_fail("你的移风剑法不够娴熟。\n"); if((int)me->query_skill("sword") < 235) return notify_fail("你的剑法修为不够, 目前不能使用移风起栖云飞扬! \n"); if( (int)me->query("neili") < 1000 ) return notify_fail("你的真气不够!\n"); msg = HIM "$N使出移风剑法的绝技「移风起栖云飞扬」,顿时花瓣飞舞!\n" NOR; message_vision(msg, me);// me->clean_up_enemy();// ob = me->select_opponent();weapon=me->query_temp("weapon"); COMBAT_D->do_attack(me, target, weapon, 1); COMBAT_D->do_attack(me, target, weapon, 1); COMBAT_D->do_attack(me, target, weapon, 1); COMBAT_D->do_attack(me, target, weapon, 1); COMBAT_D->do_attack(me, target, weapon, 1); COMBAT_D->do_attack(me, target, weapon, 1); COMBAT_D->do_attack(me, target, weapon, 1); me->add("neili", -500); me->start_busy(random(4)+2); return 1;}
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