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📄 cash-sword.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// THIS IS PLAYER'S OWN SKILL (write by maxim@nju_fengxue)// hxsd// 小人物// 华山派第十四代弟子// 20000000// 男性// sword// 银票神剑inherit SKILL;////////////////////////////////mapping *action = ({// ZHAOSHI :0(["action" :"$N给了小想象一下$N和$n","force" :50,"dodge" :20,"damage_type": "刺伤","lvl" : 0,"skill_name" : "银子"]),// ZHAOSHI :1(["action" :"$N给了$n一些银子","force" :80,"dodge" :10,"damage_type": "刺伤","lvl" : 12,"skill_name" : "银白"]),// ZHAOSHI :2(["action" :"$N给了$n一些银白","force" :100,"dodge" :10,"damage_type": "刺伤","lvl" : 20,"skill_name" : "银白"]),// ZHAOSHI :3(["action" :"$N给了$n一些银川","force" :130,"dodge" :5,"damage_type": "刺伤","lvl" : 30,"skill_name" : "银川"]),// ZHAOSHI :4(["action" :"$N给了$n一些银河","force" :150,"dodge" :-5,"damage_type": "刺伤","lvl" : 40,"skill_name" : "银河"]),// ZHAOSHI :5(["action" :"$N给了$n一些银幕","force" :180,"dodge" :-5,"damage_type": "刺伤","lvl" : 50,"skill_name" : "银幕"]),// ZHAOSHI :6(["action" :"$N给了$n一些银行","force" :200,"dodge" :-10,"damage_type": "刺伤","lvl" : 60,"skill_name" : "银行"]),// ZHAOSHI :7(["action" :"$N给了$n一些黄金","force" :220,"dodge" :-10,"damage_type": "刺伤","lvl" : 80,"skill_name" : "黄金"]),// ZHAOSHI :8(["action" :"$N","force" :20,"dodge" :-10,"damage_type": "刺伤","lvl" : 100,"skill_name" : "金"]),// ZHAOSHI :9(["action" :"$N","force" :30,"dodge" :30,"damage_type": "刺伤","lvl" : 15,"skill_name" : "金"]),// ZHAOSHI :10(["action" :"$N","force" :240,"dodge" :240,"damage_type": "刺伤","lvl" : 19,"skill_name" : "银"]),// ZHAOSHI :11(["action" :"$N","force" :260,"dodge" :260,"damage_type": "刺伤","lvl" : 20,"skill_name" : "银子"]), });// ZHAOSHI :12int valid_learn(object me)
{
object weapon; if (!objectp(weapon = me->query_temp("weapon"))
     || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n");
	if( (int)me->query("max_neili") < 50 )
		return notify_fail("你的内力太弱,无法练"+"银票神剑"+"。\n");
	return 1;
}
int valid_enable(string usage) { return usage=="sword" || usage=="parry"; }
string query_skill_name(int level)
{
        int i;
        for(i = sizeof(action)-1; i >= 0; i--)
                if(level >= action[i]["lvl"])
                        return action[i]["skill_name"];
}
mapping query_action(object me, object weapon)
{
        int i, level;
    level = (int)me->query_skill("cash-sword",1);
        for(i = sizeof(action); i > 0; i--)
                if(level > action[i-1]["lvl"])
                        return action[NewRandom(i, 20, level/5)];
}
int practice_skill(object me)
{
object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n");	if( (int)me->query("qi") < 25 )
		return notify_fail("你的体力不够了,休息一下再练吧。\n");
	if( (int)me->query("neili") < 3 )
		return notify_fail("你的内力不够了,休息一下再练吧。\n");
	me->receive_damage("qi", 25);
	me->add("neili", -3);
	return 1;
} //total 34 lines!

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