📄 yunkai.c
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// yunkai.c 云开雾阖#include <ansi.h> inherit F_SSERVER; int perform(object me){ string msg; object weapon, target; int skill, ap, dp, neili_wound, qi_wound; me->clean_up_enemy(); target = me->select_opponent(); skill = me->query_skill("fanyun-zhang",1); if( !(me->is_fighting() )) return notify_fail("「云开雾阖」只能对战斗中的对手使用。\n"); if (objectp(weapon = me->query_temp("weapon"))) return notify_fail("你使用了武器。\n"); if( skill < 80) return notify_fail("你的「翻云掌」等级不够, 不能使用「云开雾阖」!\n"); if( me->query("neili") < 250 ) return notify_fail("你的内力不够,无法运用「云开雾阖」!\n"); msg = HIC "$N潜运「云开雾阖」,双掌挟着阵阵的风雷之声向$n击去。\n"NOR; message_vision(msg, me, target); ap = me->query("combat_exp") + skill*2; dp = target->query("combat_exp") / 2; if( dp < 1 ) dp = 1; if( random(ap) > dp ) { if(userp(me)) me->add("neili",-200); msg = HIG "$n只觉得胸前一阵剧痛,“哇”的一声喷出一口鲜血!\n"NOR; neili_wound = 100 + random(skill); if(neili_wound > target->query("neili")) neili_wound = target->query("neili"); qi_wound = neili_wound / 5; if(qi_wound > target->query("qi")) qi_wound = target->query("qi"); target->add("neili", -neili_wound); target->add("qi", -qi_wound); target->start_busy(1); me->start_busy(random(2)+1); } else { msg = HIG "只见$n不慌不忙,轻轻一闪,躲过了$N的必杀一击!\n"NOR; if(userp(me)) me->add("neili",-200); me->start_busy(4); } message_vision(msg, me, target); return 1;}
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