📄 cao-strike.c
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// THIS IS PLAYER'S OWN SKILL (write by maxim@nju_fengxue)// hxsd// 小人物// 华山派第十四代弟子// 11771204// 男性// strike// 无敌inherit SKILL;////////////////////////////////mapping *action = ({// ZHAOSHI :0(["action" :"$N前腿踢出,后腿脚尖点地,一式「横空出世」,二掌直出,攻向$n的上中下三路","force" :60,"dodge" :40,"damage_type": "内伤","lvl" : 1,"skill_name" : "无敌"]), });// ZHAOSHI :1int valid_learn(object me)
{
if( me->query_temp("weapon") || me->query_temp("secondary_weapon") )
return notify_fail("练"+"无敌"+"必须空手。\n");
if( (int)me->query("max_neili") < 50 )
return notify_fail("你的内力太弱,无法练"+"无敌"+"。\n");
return 1;
}
int valid_enable(string usage) { return usage== "strike" || usage=="parry"; }
string query_skill_name(int level)
{
int i;
// for(i = sizeof(action)-1; i >= 0; i--)
// if(level >= action[i]["lvl"])
return action[i]["skill_name"];
}
mapping query_action(object me, object weapon)
{
int i, level;
level = (int)me->query_skill("cao-strike",1);
// for(i = sizeof(action); i > 0; i--)
// if(level > action[i-1]["lvl"])
return action[NewRandom(i, 20, level/5)];
}
int practice_skill(object me)
{
if( (int)me->query("qi") < 25 )
return notify_fail("你的体力不够了,休息一下再练吧。\n");
if( (int)me->query("neili") < 3 )
return notify_fail("你的内力不够了,休息一下再练吧。\n");
me->receive_damage("qi", 25);
me->add("neili", -3);
return 1;
} //total 34 lines!
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