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📄 yinhuo.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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#include <ansi.h>#include <combat.h>inherit F_SSERVER;#include "/kungfu/skill/eff_msg.h";int check_pfm(object me, object target);int perform(object me, object target){      object ob,weapon;        if( !target ) target = offensive_target(me);        if( !target        ||      !target->is_character()        ||      !me->is_fighting(target) )                return notify_fail("「银火」攻击只能对战斗中的对手使用。\n");      	weapon = me->query_temp("weapon");	if( objectp(me->query_temp("weapon")) 	&& (string)weapon->query("skill_type") != "staff")		return notify_fail("你必须空手才能使用这个绝技!\n");		//        if(!objectp(ob = present("huo yan", environment(me))))//                return notify_fail("没有火堆怎么驱动「银火」进行攻击?\n");        if(me->query_temp("pfm_chousui"))                return notify_fail("你正在驱动火堆进行攻击!\n");       message_vision(YEL"\n$N衣袖一拂,一股劲气直射入"HIR"火焰"YEL"之中。从中又分出一道细细的"WHT"银火"YEL",便似一条"WHT"银色长蛇"YEL"横卧空际,轻轻摆动,颜色又是鲜艳,又是诡异,"RED"光芒"YEL"闪烁不定!\n"NOR,me);          me->add_temp("max_guard",-1);       me->start_busy(2);       me->set_temp("pfm_chousui", 1);       if(random(me->query_kar()) > 15)             check_pfm(me, target);       else call_out("check_pfm", 4, me, target);       return 1;}int check_pfm(object me, object target){        string msg, *limbs;        int i, neili, ap, dp, damage, p;        object wep;        if(!me) return 0;                if(!target) return 0;        i = (int)me->query_skill("chousui-zhang", 1);        neili = (int)me->query("neili");                me->delete_temp("pfm_chousui");        me->start_busy(1);        if(!living(me) || me->is_ghost()) return 1;        if( i < 140 ){                tell_object(me, "你发现自己的星宿毒掌还不够娴熟,无法使用「银火」进行攻击。\n");                return 1;                }        if( (int)me->query_skill("huagong-dafa",1) < 140 ){                tell_object(me,"你发现自己的化功大法修为不够,无法使用「银火」进行攻击。\n");                return 1;                }        if( me->query_skill_mapped("force") != "huagong-dafa"){                tell_object(me,"你发现自己所用的内功无法进行「银火」攻击。\n");                return 1;                }        if( (int)me->query("max_neili") < 1200) {                tell_object(me,"你发现自己内力太弱,无法驱动「银火」进行攻击。\n");                return 1;                }        if(neili < 900){                tell_object(me,"你发现自己现在真气太弱,使不出「银火」进行攻击。\n");                           return 1;                }        if(!living(target) || !target || !me->is_fighting(target) || environment(me)->query("no_fight")           || environment(me)!=environment(target)){           message_vision(HIY"$N衣袖再拂,将升起的"WHT"银火"HIY"压回火焰之中。\n"NOR,me);           return 1;           }        ap = me->query("combat_exp")/1000 * i * me->query_str();        dp = target->query("combat_exp")/1000 * target->query_skill("parry",1) * target->query_str();        if (ap < 1) ap = 1;        if (dp < 1) dp = 1;        me->add("neili", -300);        me->add("jing", -10);        msg = YEL"\n突然火焰中升起"GRN"绿色鬼火"YEL",此时"WHT"银火"YEL"倏地缩回,跟着又向$n$l射去,力道极猛,去势奇快!\n"NOR;                      if(random(ap) > dp/4){         if(objectp(wep = target->query_temp("weapon"))){                 msg += HIY"看那银火来得迅猛无常,避无可避,只得把手中武器举起来硬挡!\n" NOR;            if(me->query("neili") < target->query("neili")*2){                   me->start_busy(2);                   msg += HIY"结果只听一声大响,$w"HIY"在$W"HIY"上撞出无数飞花,四散溅开!\n" NOR;                   }            else if(me->query("neili") > target->query("neili")*4){                   if(wep->query("rigidity") >= 1){                      me->start_busy(2);                      target->start_busy(2);                      wep->move(environment(target));                      msg += HIW"结果只听“嘣”的一声,在$w"HIW"的猛烈撞击下,$n虎口震裂,$W"HIW"脱手飞出!\n" NOR;                      }                   else{                      me->start_busy(2);                      target->start_busy(2);                      msg += HIW"结果只听“啪”的一声巨响,$n手中"+wep->name()+HIW"被$w"HIW"打断,碎片四散溅落!\n" NOR;                      wep->unequip();                      wep->move(environment(target));                      wep->set("name", "断掉的" + wep->query("name"));                      wep->set("value", 49);                      wep->set("weapon_prop", 0);                      target->reset_action();                      }                  }            else {                   if(wep->query("rigidity") >= 1){                      me->start_busy(2);                      target->start_busy(2);                      msg += HIY"结果只听一声大响,$w在$W上撞出无数飞花,四散溅开!\n" NOR;                      }                   else{                      me->start_busy(2);                      target->start_busy(2);                      wep->move(environment(target));                      msg += HIW"结果只听“嘣”的一声,在$w"HIW"的猛烈撞击下,$n虎口震裂,$W"HIW"脱手飞出!\n" NOR;                      }                  }            msg = replace_string(msg, "$W", wep->name());            }        else{                damage = i*2+me->query("jiali")*2;                if(neili > target->query("neili")*2) damage = damage*2;                if (damage > 1000) damage = 1000;                target->receive_damage("qi", damage, me);                target->apply_condition("fire_poison",60);	 target->apply_condition("x2_sandu",20);	 target->apply_condition("sanpoison",20);                target->apply_condition("xx_poison", random(13) + (me->query_skill("poison", 1)/10) + target->query_condition("xx_poison"));                p = (int)target->query("qi")*100/(int)target->query("max_qi");                msg += damage_msg(damage, "刺伤");                msg += "( $n"+eff_status_msg(p)+" )\n";                me->start_busy(2);                target->start_busy(2);                }        }        else{          me->start_busy(3);          msg += HIY"\n$p全力向右一滚,那$w"HIY"堪堪擦肩而过,端的是凶险无比!\n" NOR;          }       limbs = target->query("limbs");       msg = replace_string(msg, "$l", limbs[random(sizeof(limbs))]);       msg = replace_string(msg, "$w", WHT"银火"NOR);   //me->kill_ob(target);//       if(!target->is_killing(me->query("id"))) target->kill_ob(me);           message_vision(msg, me, target);       return 1;}  

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