📄 biyan.c
字号:
#include <ansi.h>#include <combat.h>inherit F_SSERVER;#include "/kungfu/skill/eff_msg.h";int check_pfm(object me, object target);int perform(object me, object target){ object ob,weapon;weapon = me->query_temp("weapon"); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「碧焰」攻击只能对战斗中的对手使用。\n"); if( objectp(me->query_temp("weapon")) && (string)weapon->query("skill_type") != "staff") return notify_fail("你必须空手才能使用「碧焰」!\n"); // if(!objectp(ob = present("huo yan", environment(me))))// return notify_fail("没有火堆怎么驱动「碧焰」进行攻击?\n"); if(me->query_temp("pfm_chousui")) return notify_fail("你正在驱动火堆进行攻击!\n"); message_vision(HIC"\n$N右手指向"HIR"火堆"HIC",默不作声的注视着火焰,左掌按胸,口中喃喃的不知说些什么。。。\n"NOR,me); me->start_busy(1); me->set_temp("pfm_chousui", 1); if(random(me->query_kar()) > 15) check_pfm(me, target); else call_out("check_pfm", 2, me, target); return 1;}int check_pfm(object me, object target){ string msg, *limbs; int i, neili, ap, dp, damage, p; if(!me) return 0; if(!target) return 0; i = (int)me->query_skill("chousui-zhang", 1); neili = (int)me->query("neili"); me->delete_temp("pfm_chousui"); if(!living(me) || me->is_ghost()) return 1; if( i < 80 ){ tell_object(me, "你发现自己的星宿毒掌还不够娴熟,无法使用「碧焰」进行攻击。\n"); return 1; } if( (int)me->query_skill("huagong-dafa",1) < 80 ){ tell_object(me,"你发现自己的化功大法修为不够,无法使用「碧焰」进行攻击。\n"); return 1; } if( me->query_skill_mapped("force") != "huagong-dafa"){ tell_object(me,"你发现自己所用的内功无法进行「碧焰」攻击。\n"); return 1; } if( (int)me->query("max_neili") < 500) { tell_object(me,"你发现自己内力太弱,无法驱动「碧焰」进行攻击。\n"); return 1; } if(neili < 300){ tell_object(me,"你发现自己现在真气太弱,使不出「碧焰」进行攻击。\n"); return 1; } if(!living(target) || !target || !me->is_fighting(target) || environment(me)->query("no_fight") || environment(me)!=environment(target)){ message_vision(HIY"$N缓缓将右手收回,散开内息,双手下垂而立。\n"NOR,me); return 1; } if(target->query_condition("xx_poison") > 100){ tell_object(me,"对方已经身中无数剧毒,你不用再进行「碧焰」攻击了。\n"); return 1; } ap = me->query("combat_exp")/1000 * i * me->query_str(); dp = target->query("combat_exp")/1000 * target->query_skill("parry",1) * target->query_dex(); if (ap < 1) ap = 1; if (dp < 1) dp = 1; me->add("neili", -100); me->add("jing", -10); msg = HIC"\n然后$N突然双掌向前平平推出,但见"RED"火焰"HIC"微微颤动了两下,吐出一道"GRN"碧焰"HIC",射向$n的$l!\n"NOR; if(random(ap) > dp/4){ damage = random(i)*2+me->query("jiali")*2; if(neili > target->query("neili")*2) damage = damage*2; if (damage > 700) damage = 700; target->receive_damage("qi", damage, me); target->receive_wound("qi", damage/2, me); target->apply_condition("x2_sandu",20); target->apply_condition("sanpoison",20); target->apply_condition("xx_poison", (me->query_skill("poison", 1)/2) + target->query_condition("xx_poison")); p = (int)target->query("qi")*100/(int)target->query("max_qi"); msg += damage_msg(damage, "刺伤"); msg += "( $n"+eff_status_msg(p)+" )\n"; me->start_busy(1); me->add_temp("max_guard",-1); target->start_busy(1); } else{ me->start_busy(2); me->add_temp("max_guard",-1); msg += HIY"\n$p全力向后一纵一闪,凶险万分地避开了那急速而来的$w"HIY"!\n" NOR; } limbs = target->query("limbs"); msg = replace_string(msg, "$l", limbs[random(sizeof(limbs))]); msg = replace_string(msg, "$w", GRN"碧焰"NOR); message_vision(msg, me, target); return 1;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -