📄 sandu.c
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// sandu.c 抽髓掌散毒// By Yzuo 97.04#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ string msg; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("施毒只能对战斗中的对手使用。\n"); if( !target || !target->is_character() ) return notify_fail("施毒只能对对手使用。\n"); if( !(int)me->query_condition("poison_sandu")) return notify_fail("你现在没毒可散。\n"); if( environment(me)->query("no_fight") ) return notify_fail("这里不能攻击别人! \n");// if( !userp(target) || wizardp(target) )// return notify_fail("散毒只能对玩家使用。\n"); if( (int)target->query("combat_exp") < (int)me->query("combat_exp") ) return notify_fail("对这人散毒是没用的。\n"); if( (int)me->query_skill("huagong-dafa", 1) < 40 ) return notify_fail("你的化功大法不够娴熟,不能散毒。\n"); if( (int)me->query_skill("chousui-zhang", 1) < 40 ) return notify_fail("你的抽髓掌不够娴熟,不能散毒。\n"); msg = GRN "只听得$N的骨节格格作响,$N的手猛地长了半尺,居然一把抓住$n手腕,将毒质运于手心,源源不断传入$n体内。\n"; me->start_busy(1); if( random( (int)me->query_skill("chousui-zhang",1)) > random(target->query_skill("dodge") ) ) { msg += CYN " 结果$p无力挣扎,$P的本身阴毒不断散入$n体内!\n" NOR; target->receive_damage("qi",20); target->receive_wound("qi",15 + random(10)); target->apply_condition("xx_sandu",20); target->apply_condition("x2_sandu",20); target->apply_condition("sanpoison",20); target->apply_condition("poison_sandu", 1000); me->apply_condition("poison_sandu", 0); target->start_busy(1 + random(2)); message_combatd(msg, me, target); COMBAT_D->report_status(target); } else { msg += "可是$p急提内力奋力一震,将$N的手震了开去。\n" NOR; me->start_busy(3); message_combatd(msg, me, target); }me->kill_ob(target);// if( !target->is_killing(me) ) target->kill_ob(me); return 1;}
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