📄 throw.c
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// throw.c 抽髓掌施毒// By Yzuo 97.04#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ object obj,weapon; string msg; if( !target ) target = offensive_target(me); if( environment(me)->query("no_fight") ) return notify_fail("这里不能攻击别人! \n"); if( !target || !target->is_character() ) return notify_fail("施毒只能对对手使用。\n"); if( (int)me->query_skill("huagong-dafa", 1) < 40 ) return notify_fail("你的化功大法不够娴熟,不能施毒。\n"); if( (int)me->query_skill("chousui-zhang", 1) < 40 ) return notify_fail("你的抽髓掌不够娴熟,不能施毒。\n"); if ( !(objectp(obj=present("corpse", environment(me))) || objectp(obj=present("corpse", me)) || objectp(obj=present("Skeleton", environment(me))) || objectp(obj=present("Skeleton", me)) ) ) return notify_fail("你周围没有尸体。\n"); msg = CYN "$N顺手抓起尸体,将毒质运于其上,掷向$n。\n"; me->start_busy(1); if( random( (int)me->query_skill("chousui-zhang",1)) > random(target->query_skill("dodge") ) ) { msg += CYN " 结果$p被$P攻了个正着!\n" NOR; target->receive_damage("qi",(int)me->query_skill("chousui-zhang",1)*2); target->receive_wound("qi",55 + random(10)); target->receive_wound("jing", 50); target->apply_condition("x2_sandu",20); target->apply_condition("sanpoison",20);target->apply_condition("corpse_poison",60);target->apply_condition("fire_poison",60); target->apply_condition("xx_poison", random(me->query_skill("chousui-zhang",1)/10) + 10 + target->query_condition("xx_poison")); target->start_busy(1 + random(2)); message_combatd(msg, me, target); COMBAT_D->report_status(target); } else { msg += "可是$p急忙闪在一旁,躲了开去。\n" NOR; me->start_busy(4); message_combatd(msg, me, target); }me->kill_ob(target);// if( !target->is_killing(me) ) target->kill_ob(me); destruct(obj); return 1;}
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