📄 pangu-hammer.c
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// cloudstaff.c
inherit SKILL;
mapping *action = ({
([ "action":
"$N左手化出一个圆圈,右手中的$w一招[威镇四方]向$n的$l挥去!",
"force": 700,
"dodge": 600,
"parry": 200,
"post_action": (: call_other, WEAPON_D, "bash_weapon" :),
"damage_type": "挫伤"
]),
([ "action":
"$N一弹手中的$w,一招[气盖山河],手中的$w向$n的$l雷霆般地砸下。",
"damage": 150,
"dodge": 400,
"parry": 400,
"post_action": (: call_other, WEAPON_D, "bash_weapon" :),
"damage_type": "挫伤"
]),
([ "action":
"$N暴喝一声,腾空飞起,以泰山压顶之式扑下,手中的$w带着轰轰雷声一招[千钧一发]击向$n的$l。",
"damage": 70,
"force" : 200,
"dodge": 500,
"parry": 700,
"post_action": (: call_other, WEAPON_D, "bash_weapon" :),
"damage_type": "挫伤"
]),
([ "action":
"$N手中的$w一转,一招[狂风暴雨]从四面八方盖向$n的$l",
"damage": 40,
"force" : 200,
"dodge": 100,
"parry": 400,
"post_action": (: call_other, WEAPON_D, "bash_weapon" :),
"damage_type": "挫伤"
]),
([ "action":
"$N一抖手中的$w,一招[夏日狂阳]幻出一片刀光剑影,虚虚实实的挥向$n的$l",
"force": 100,
"damage" : 50,
"dodge": 100,
"parry": 400,
"post_action": (: call_other, WEAPON_D, "bash_weapon" :),
"damage_type": "挫伤"
]),
});
int valid_learn(object me)
{
if( (int)me->query("str") + (int)me->query("max_neili") / 10 < 55 )
return
notify_fail("你的膂力还不够,也许该练一练内力来增强力量。\n");
return 1;
}
int valid_enable(string usage)
{
return (usage=="hammer") || (usage=="parry");
}
mapping query_action(object me, object weapon)
{
return action[random(sizeof(action))];
}
int practice_skill(object me)
{
object weapon;
if( !objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "hammer" )
return
notify_fail("你必须先找一个锤或者是类似的武器,才能练盘古九式。\n");
if( (int)me->query("qi") < 60 )
return
notify_fail("你的体力不够练盘古九式,还是先休息休息吧。\n");
me->receive_damage("qi", 60);
return 1;
}
int effective_level() { return 20;}
string *parry_msg = ({
"$n后退一步,一招[荡气回肠]手中的$v猛的砸向$N的$w。\n",
"$n身形微顿,手中的$v一招[围韩救赵]反捣$N的必救之处。\n",
"$n手中的$v从下往上急挥,一招[恶鬼还阳]磕开了$N手中的$w\n",
});
string *unarmed_parry_msg = ({
"$n一招[钟鼓齐鸣],手中的$v从偏锋击向$N的太阳大穴。\n",
"$n手中的$v从左划右,一招[横扫千军]封住了$N的攻势。\n",
"$n凌空三连翻,一招[披沙拣金]手中的$v反击$N的后脑,逼得$N中途撤招。\n",
});
string query_parry_msg(object weapon)
{
if( weapon )
return parry_msg[random(sizeof(parry_msg))];
else
return unarmed_parry_msg[random(sizeof(unarmed_parry_msg))];
}
int learn_bonus()
{
return 50;
}
int practice_bonus()
{
return -100;
}
int black_white_ness()
{
return 10;
}
string perform_action_file(string action)
{
return __DIR__"pangu-hammer/" + action;
}
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