📄 zhan.c
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#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ int lvl; object weapon; lvl = me->query_skill("xuanyin-jian", 1)/2; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("你只能对战斗中的对手使用斩字诀。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if( (int)me->query_skill("xuanyin-jian", 1) < 200 ) return notify_fail("你的玄阴剑法不够娴熟,无法施展出斩字诀。\n"); if ((int)me->query_skill("jiuyin-zhengong", 1) < 150) return notify_fail("你的九阴真功火候不够,无法施展出斩字诀。\n"); if ((int)me->query_skill("jiuyin-shenfa", 1) < 200) return notify_fail("你的九阴身法火候不够,无法施展出斩字诀。\n"); if ( (int)me->query("max_neili") < 2000) return notify_fail("你的内力不够,无法施展出斩字诀。\n"); if ( (int)me->query("neili") < 900) return notify_fail("你的真气不够,无法施展出斩字诀。\n"); message_vision(HIB"$N使出九阴「斩字诀」,剑光一瞬间攻向$n!\n"NOR,me, target); me->add("neili", -(500 +random(400)) ); me->add_temp("apply/attack",lvl); me->add_temp("apply/dexerity",lvl/2); me->add_temp("apply/damage",lvl); if (userp(target)){ if ( random(me->query("combat_exp")) > target->query("combat_exp")/3 ){ message_vision(HIB"结果$N一招得手,$n的手腕居然被斩了下来!\n"NOR,me, target); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); target->apply_condition("broken_arm",180); } me->start_busy(random(3) + 2); me->add_temp("apply/attack", -lvl); me->add_temp("apply/damage", -lvl); me->add_temp("apply/dexerity",-lvl/2);} else { if(random(me->query("combat_exp")) > target->query("combat_exp")/3 ) { message_vision(HIB"结果$N一招得手,$n的手腕居然被斩了下来!\n"NOR,me, target); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); target->apply_condition("broken_arm",180); } me->start_busy(random(3) + 2); me->add_temp("apply/attack", -lvl); me->add_temp("apply/damage", -lvl); me->add_temp("apply/dexerity",-lvl/2);} return 1;}
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