📄 xuanyin.c
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#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ object weapon; int lvl; lvl = me->query_skill("xuanyin-jian", 1); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("你只能对战斗中的对手使用玄阴诀。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if( (int)me->query_skill("xuanyin-jian", 1) < 120 ) return notify_fail("你的玄阴剑法不够娴熟,无法施展出玄阴诀。\n"); if ((int)me->query_skill("jiuyin-zhengong", 1) < 100) return notify_fail("你的九阴真功火候不够,无法施展出玄阴诀。\n"); if ((int)me->query_skill("jiuyin-shenfa", 1) < 120) return notify_fail("你的九阴身法火候不够,无法施展出玄阴诀。\n"); if ( (int)me->query("max_neili") < 2000) return notify_fail("你的内力不够,无法施展出玄阴诀。\n"); if ( (int)me->query("neili") < 800) return notify_fail("你的真气不够,无法施展出玄阴诀。\n"); message_vision(HIB"$N使出九阴「玄阴诀」,迅捷无比的攻向$n!\n"NOR,me, target); me->add("neili", -(300 +random(300)) ); me->start_perform(2,"「玄阴诀」"); message_vision(HIB"$N连出数剑,一剑比一剑凌利!\n"NOR,me); if (random(lvl) > target->query_skill("parry", 1) / 3) { message_vision(HIB"$N连连後退,防守尚有困难,更别说攻击了。\n"NOR,target); target->start_busy(lvl / 50); me->start_perform(7, "「玄阴诀」"); me->add("neili", -300); } me->add_temp("apply/attack",lvl/2); me->add_temp("apply/dexerity",lvl/3); me->add_temp("apply/damage",lvl/2); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 2); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 1); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); if (userp(target)) me->start_busy(3); else me->start_busy(random(3) + 2); me->add_temp("apply/attack", -lvl/2); me->add_temp("apply/dexerity",-lvl/3); me->add_temp("apply/damage", -lvl/2); return 1;}
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