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📄 nianhua-zhi.vns

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 VNS
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// nianhua-zhi.c -拈花指// modified by Venus Oct.1997inherit SKILL;mapping *action = ({([      "action" : "$N侧身抬臂,右指划了个半圈,一式「瓶花落砚」击向$n的$l",        "force" : 60,    "dodge" : -5,    "lvl" : 0,    "skill_name" : "瓶花落砚",    "damage_type" : "刺伤"]),([      "action" : "$N左掌虚托,一式「寒梅吐蕊」,右指穿腋疾出,指向$n的胸前",      "force" : 70,    "dodge" : -5,    "lvl" : 0,    "skill_name" : "寒梅吐蕊",    "damage_type" : "刺伤"]),([      "action" : "$N俯身斜倚,左手半推,右手一式「初杏问酒」,向$n的$l划过",      "force" : 90,    "dodge" : 5,    "lvl" : 0,    "skill_name" : "初杏问酒",    "damage_type" : "刺伤"]),([      "action" : "$N双目微睁,一式「露草斜阳」,双手幻化出千百个指影,拂向$n的$l",    "force" : 120,    "dodge" : 5,    "damage": 10,    "lvl" : 9,    "skill_name" : "露草斜阳",    "damage_type" : "刺伤"]),([      "action" : "$N一式「仰月承霖」,左掌护住丹田,右手斜指苍天,蓄势点向$n的$l",    "force" : 160,    "dodge" : 15,    "damage": 10,    "lvl" : 18,    "skill_name" : "仰月承霖",    "damage_type" : "刺伤"]),([      "action" : "$N双掌平托胸前,十指叉开,一式「叶底留莲」,指向$n的周身大穴",    "force" : 210,    "dodge" : 20,    "damage": 15,    "lvl" : 27,    "skill_name" : "叶底留莲",    "damage_type" : "刺伤"]),([      "action" : "$N双掌翻飞,一式「清风拂桂」,指端迸出无数道劲气,射向$n的全身",    "force" : 270,    "dodge" : 25,    "damage": 20,    "lvl" : 36,    "skill_name" : "清风拂桂",    "damage_type" : "刺伤"]),([      "action" : "$N一式「菊圃秋霜」,并指如刃,一束束锐利无俦的刀气,凌虚向$n的$l砍去",    "force" : 340,    "dodge" : 30,    "damage": 30,    "lvl" : 45,    "skill_name" : "菊圃秋霜",    "damage_type" : "刺伤"]),([      "action" : "$N一式「伽叶微笑」,双手食指交叉,指端射出一缕罡气,穿过$n的$l",    "force" : 420,    "dodge" : 35,    "damage": 40,    "lvl" : 55,    "skill_name" : "伽叶微笑",    "damage_type" : "刺伤"]),([      "action" : "$N左掌竖立胸前,一式「佛祖拈花」,右手食指扣住拇指,轻轻对着$n一弹",    "force" : 510,    "dodge" : 50,    "damage": 10,    "lvl" : 62,    "skill_name" : "佛祖拈花",    "damage_type" : "刺伤"])});int valid_enable(string usage) { return usage=="finger" || usage=="parry"; }    int valid_combine(string combo) { return combo=="sanhua-zhang"; }int valid_learn(object me){    if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))   return notify_fail("练拈花指必须空手。\n");    if ((int)me->query_skill("hunyuan-yiqi", 1) < 20)   return notify_fail("你的混元一气功火候不够,无法学拈花指。\n");    if ((int)me->query("max_neili") < 100)   return notify_fail("你的内力太弱,无法练拈花指。\n");    return 1;}string query_skill_name(int level){    int i;    for(i = sizeof(action)-1; i >= 0; i--)    if(level >= action[i]["lvl"])      return action[i]["skill_name"];}mapping query_action(object me, object weapon){    int i, level;    level   = (int) me->query_skill("nianhua-zhi",1);    for(i = sizeof(action); i > 0; i--)    if(level > action[i-1]["lvl"])      return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){    if ((int)me->query("qi") < 30)       return notify_fail("你的体力太低了。\n");    if ((int)me->query("neili") < 20)       return notify_fail("你的内力不够练拈花指。\n");    me->receive_damage("qi", 30);    me->add("neili", -10);    return 1;}string perform_action_file(string action){    return __DIR__"nianhua-zhi/" + action;}

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