📄 lingshe-quan.c
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// lingshe-quan 灵蛇拳inherit SKILL;mapping *action = ({([ "action": "$N一式「灵蛇出洞」,右手虚晃,左手扬起,突然拍向$n的背后二穴", "force" : 60, "attack": 40, "dodge" : 30, "damage": 130, "lvl" : 0, "skill_name" : "灵蛇出洞", "damage_type" : "瘀伤"]),([ "action": "$N侧身一晃,一式「虎头蛇尾」,左手拿向$n的肩头,右拳打向$n的胸口", "force" : 100, "attack": 45, "dodge" : 35, "damage": 130, "lvl" : 30, "skill_name" : "虎头蛇尾", "damage_type" : "瘀伤"]),([ "action": "$N一式「画蛇添足」,右手环拢成爪,一出手就向扣$n的咽喉要害", "force" : 130, "attack": 50, "dodge" : 40, "damage": 130, "lvl" : 50, "skill_name" : "画蛇添足", "damage_type" : "瘀伤"]),([ "action": "$N左手虚招,右掌直立,一式「杯弓蛇影」,错步飘出,疾拍$n的面门", "force" : 160, "attack": 55, "dodge" : 50, "damage": 150, "lvl" : 70, "skill_name" : "杯弓蛇影", "damage_type" : "瘀伤"]),([ "action": "$N使一式「蛇行鼠窜」,左拳上格,右手探底突出,抓向$n的裆部", "force" : 210, "attack": 60, "dodge" : 65, "damage": 130, "lvl" : 90, "skill_name" : "蛇行鼠窜", "damage_type" : "瘀伤"]),([ "action": "$N一式「蛇磐青竹」,十指伸缩,虚虚实实地袭向$n的全身要穴", "force" : 250, "attack": 70, "dodge" : 75, "damage": 130, "lvl" : 120, "skill_name" : "蛇磐青竹", "damage_type" : "内伤"]),([ "action" : "$N双手抱拳,一式「万蛇汹涌」,掌影翻飞,同时向$n施出九九八十一招", "force" : 280, "attack": 80, "dodge" : 75, "damage": 130, "lvl" : 140, "skill_name" : "万蛇汹涌", "damage_type" : "内伤"]),([ "action" : "$N一式「白蛇吐信」,拳招若隐若现,若有若无,急急地拍向$n的丹田", "force" : 300, "attack": 90, "dodge" : 80, "damage": 130, "lvl" : 160, "skill_name" : "白蛇吐信", "damage_type" : "内伤"]),});int valid_enable(string usage) { return usage=="cuff" || usage=="strike" || usage=="parry" || usage=="unarmed"; }int valid_combine(string combo) { return combo=="shexing-diaoshou"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练灵蛇拳必须空手。\n"); if ((int)me->query_skill("hamagong", 1) < 30) return notify_fail("你的蛤蟆功火候不够,无法学灵蛇拳。\n"); if ((int)me->query("max_neili") < 500) return notify_fail("你的内力太弱,无法练灵蛇拳。\n"); if ((int)me->query_skill("cuff", 1) < (int)me->query_skill("lingshe-quan", 1)) return notify_fail("你的基本拳法水平有限,无法领会更高深的灵蛇拳法。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("lingshe-quan", 1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 60) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 60) return notify_fail("你的内力不够练灵蛇拳。\n"); me->receive_damage("qi", 55); me->add("neili", -55); return 1;}string perform_action_file(string action){ return __DIR__"lingshe-quan/" + action;}
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