📄 kuang-blade.c
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//kuangfeng-blade 狂风刀法// Made by deaner#include <ansi.h>inherit SKILL;mapping *action = ({([ "action" : "$N手中$w轻挥,一招"+HIW"「风平浪静」"NOR+",看似平缓实则迅速地向$n的$l撩去", "force" : 150, "dodge" : 10, "lvl" : 0, "skill_name" : "风平浪静", "damage_type" : "割伤"]),([ "action" : "$N一招"+HIW"「风起云涌」"NOR+",右脚一点,$w寒光闪闪,快速涌$n的$l", "force" : 170, "dodge" : 35, "damage" : 20, "lvl" : 3, "skill_name" : "风起云涌", "damage_type" : "割伤"]),([ "action" : "$N一招"+HIY"「风卷残云」"NOR+",手臂一抡,刀锋一卷,自上而下斩向$n", "force" : 190, "dodge" : 25, "damage" : 25, "lvl" : 5, "skill_name" : "风卷残云", "damage_type" : "割伤"]),([ "action" : "$N一招"+HIC"「风流云散」"NOR+",侧身而退,$w却在胸前划出一道圆弧,横劈$n的$l", "force" : 210, "dodge" : 15, "damage" : 35, "lvl" : 10, "skill_name" : "风流云散", "damage_type" : "割伤"]),([ "action" : "$N侧身滑步而上,一招"+HIW"「风声鹤唳」"NOR+",欺至$n身前,$w猛砍$n的$l", "force" : 230, "dodge" : 20, "damage" : 50, "lvl" : 20, "skill_name" : "风声鹤唳", "damage_type" : "割伤"]),([ "action" : "$N快速挥舞$w,使出一招"+RED"「风中残烛」"NOR+",幻起一片刀花罩向$n的$l", "force" : 260, "dodge" : 15, "damage" : 65, "lvl" : 30, "skill_name" : "风中残烛", "damage_type" : "割伤"]),([ "action" : "$N一招"+HIC"「风刀霜剑」"NOR+",只见漫天刀光闪烁,重重刀影向$n的全身涌去", "force" : 290, "dodge" : 20, "damage" : 85, "lvl" : 40, "skill_name" : "风刀霜剑", "damage_type" : "割伤"]),([ "action" : "$N使一招"+HIW"「风驰电掣」"NOR+",$w舞出阵阵光影向$n的$l涌去", "force" : 320, "dodge" : 40, "damage" : 105, "lvl" : 60, "skill_name" : "风驰电掣", "damage_type" : "割伤"]),([ "action" : "$N一招"+HIB"「风雨飘摇」"NOR+",$w刀光闪烁不定,似幻似真地逼$n的$l", "force" : 350, "dodge" : 10, "damage" : 125, "lvl" : 80, "skill_name" : "风雨飘摇", "damage_type" : "割伤"]),([ "action" : "$N挪步小退,一招"+HIC"「风花雪月」"NOR+",手中$w轻描淡写地挥出一刀,随即又“唰唰”连劈出两刀,后发先至,洒向$n的$l", "force" : 400, "dodge" : 20, "damage" : 150, "lvl" : 100, "skill_name" : "风花雪月", "damage_type" : "割伤"]),});int valid_enable(string usage) { return usage == "blade" || usage == "parry"; } string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("kuang-blade",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 100) return notify_fail("你的体力不够练狂风刀法。\n"); me->receive_damage("qi", 80); return 1;}string perform_action_file(string action){ return __DIR__"kuang-blade/" + action;}
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