📄 lei.c
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#include <ansi.h>#include <combat.h>#define LEI "「" HIY "雷霆万钧" NOR "」"inherit F_SSERVER;int perform(object me, object target){ int damage; string msg; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(LEI "只能对战斗中的对手使用。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail(LEI "只能空手施展。\n"); if( (int)me->query_skill("lingshe-quan",1) < 120 ) return notify_fail("你的灵蛇拳火候不够,无法使用「霹雳无形」!\n"); if ((int)me->query_skill("hamagong", 1) < 50) return notify_fail("你的蛤蟆功不够娴熟。\n"); if (me->query("neili") < 400) return notify_fail("你现在真气不够,难以施展" LEI "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIY "只见$N" HIY "聚力于掌,平平推出,顿时掌风澎湃,掌力" "携着雷霆万钧之势猛贯向$n" HIY "而去!\n" NOR; if (random(me->query_skill("strike")) > target->query_skill("parry") / 2) { me->start_busy(3); damage = me->query_skill("lingshe-quan", 1); damage = damage * 3 + random(damage * 5);target->add("qi",-damage*2);target->add("eff_qi",-damage);target->apply_condition("snake_poison",10);target->apply_condition("chanchu_poison",10); msg += HIR "结果只听$n" HIR "一声闷哼,$N" HIR "掌劲穿胸而过,“哇”的喷出一大" "口鲜血。\n" NOR; me->add("neili", -200); } else { me->start_busy(2); me->add("neili", -200); msg += CYN "可是$p" CYN "看破了$N" CYN "的企图,躲开了这招杀着。\n" NOR; } message_combatd(msg, me, target); return 1;}
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