📄 sanlianci.c
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// jianzhang.c 三连刺#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER; int perform(object me, object target){ object weapon, ob; string msg, string1; int count; if( !target ) target = offensive_target(me); if( !me->is_fighting() ) return notify_fail("「三连刺」只能在战斗中使用。\n"); if ((int)me->query_skill("kuihua-xinfa", 1) < 80 ) return notify_fail(RED"你葵花心法火候不够。\n"NOR); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("「三连刺」开始时必须拿着一把剑!\n"); if( (int)me->query("neili") < 100 ) return notify_fail("你的真气不够!\n"); if((int) me->query_skill("pixie-jian",1) < 100) return notify_fail("你的辟邪剑法还不到家,无法使用三连刺!\n"); msg = RED "$N嫣然一笑,诡异之极,身法陡然加快!" NOR;if (!me)return notify_fail("「三连刺」只能在战斗中使用。\n");if (!target)return notify_fail("「三连刺」只能在战斗中使用。\n");if (!me->query_temp("weapon"))return notify_fail("「三连刺」只能在战斗中使用。\n"); message_vision(msg, me);msg = RED"先刺双目!"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);msg = RED"后刺双足!"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);msg = RED"最后刺心!"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); me->add("neili", -150); me->start_busy(2); return 1;}
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