📄 huanying.c
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// huanying.c 幻影#include <ansi.h>inherit F_SSERVER;int perform(object me){ string msg; object weapon, weapon2, target; int skill, ap, dp, damage; me->clean_up_enemy(); target = me->select_opponent(); skill = me->query_skill("pixie-jian",1); if( !(me->is_fighting() )) return notify_fail("「幻影」只能对战斗中的对手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if (!objectp(weapon2 = target->query_temp("weapon"))) return notify_fail("对方没有用兵器,你不需要用幻影。\n"); if( skill < 100) return notify_fail("你的僻邪剑法等级不够, 不能使用「幻影」!\n"); if( me->query("neili") < 200 ) return notify_fail("你的内力不够,无法运用「幻影」!\n"); if ((int)me->query_skill("kuihua-xinfa", 1) < 80 ) return notify_fail(RED"你葵花心法火候不够,使不出「幻影」。\n"NOR); msg = HIC"$N人影连晃,衣袖微摆,向$n急冲而去\n"NOR; message_combatd(msg, me, target); damage = 10 + random(skill / 2); ap = me->query_skill("sword") + skill; dp = target->query_skill("dodge")/2 ; if( dp < 1 ) dp = 1; if( random(ap) > dp) { if(userp(me)) me->add("neili",-150); msg = HIR"$n只觉双手一阵刺痛,大叫一声,手中"; msg += weapon2->name(); msg += "落地,一个筋斗翻了出去!\n" NOR; me->start_busy(1); target->receive_damage("qi", damage); target->start_busy(2); me->add("neili",-50); if (random(me->query("combat_exp"))> target->query("combat_exp")/2) { weapon2->move(environment(me)); }} else { me->add("neili",-50); msg = MAG"$n以来不及抵挡,百忙中手中的"; msg += weapon2->name(); msg += "颤动,急刺$N的左目,$N只得向后跳开。\n"NOR; me->start_busy(2); } message_combatd(msg, me, target); return 1;}
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