📄 kuihua-dafa.c
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#include <ansi.h>#include <ansi.h>;inherit FORCE;string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});string *dodge_msg = ({ "$n微微一动,已然远去,使$N的进攻全然无用。\n", "$n霎时间平移了数步,如鬼如魅,使$N全然无法掌握。\n", "$n忽的一退,闪去天下任何追击。\n", "$n足不离地,腰肢猛摆,居然将$N的进攻全部躲过。\n",});string *finger_name = ({ "左手中指", "左手无名指", "左手食指", "右手中指", "右手无名指", "右手食指", }); string *parry_msg = ({"$n左一拨,右一拨,上一拨,下一拨,将$N的招数尽数拨开。这四下拨挡,周身竟无半分破绽。\n","$n右手大拇指和食指捏住一根绣花针,向上一举,挡住来势,$N的招式便使不下去。\n","$n不挡不闪,左手食指颤动,向$N的左目急刺,竟是两败俱伤的打法。\n","$n左拨右挡,兀自好整以暇的啧啧对$N连赞:“好功夫,好功夫!”\n","$n从怀中取出一块雪白的绸帕,轻轻抹了抹脸,简直便如是戏台上的花旦。$N一呆,竟停住了自己的招式。\n"});string *msg = ({"$N身形一变,如闪电般欺到$n身前,相距不过一尺,手中$w已经刺到$n的$l","但见红影闪处,$N手中的$w向$n的$l直戳而来,势如奔雷,避不可避","$N欺身而上,左手在$n的肩上一拍再横飞出去,而手中的$w却指向$n的$l","$N突然跃起丈余,$n一抬头,发现空中并无$N的身影,而一股寒气却从后袭来","$N左一拨,右一拨,上一拨,下一拨,将$n的招数尽数拨开,右手一转,刺向$n","蓦地里$N空手猱身而上,双手擒拿点拍,攻势凌厉之极,乘$n惊骇之际弹出$w刺向$n","$N身形飘忽,有如鬼魅,转了几转,移步向西,一剑刺向$n。出手之奇之快,直是匪夷所思","$N脚下一顿,站立片刻,忽向$n的左后方滑出丈余,跟着快速无伦的回到原处","$N潜运内力,忽进忽退,绕着$n身子乱转,手中$w所使剑招也如狂风骤雨一般,越来越快","突然$N手中$w向上一撩,就在$n微一分神之际直取$n的$l,势道劲急无伦"NOR,"就在$n一呆之际,$N向右跃开两尺,右足刚著地,身子跟著弹起,刷刷两剑,向$n攻去","$N忽然化身为二,分出左右两个身影高速滑向$n,手中$w幻化不定,直刺$n的$l","$n只觉眼前一花,似乎见到$N身形一幌,但随即又见$N回到原地,却似从未离开","$N一声尖叫,飞身纵起,在半空中一转,快绝无比的飞落下来,手中$w破空直刺$n$l","$N忽然化身为二,分出上下两个身影高速滑向$n,手中$w变幻莫测,直刺$n的$l","$N的身形如鬼如魅,飘忽来去,直似轻烟,手中的$w却总是对着$n身子","$N一声冷笑,蓦地里疾冲上前,当真是动如脱兔,一瞬之间,与$n相距已不到一尺,两人的鼻子几乎要碰在一起","$N右手伸出,在$n手腕上迅速无比的一按,跟着手臂回转,又在$n手肘下一推","$N一剑挺刺,极尽都雅,神态之中,竟大有华山派女弟子所学‘玉女剑十九式’的风姿,只是带着三分阴森森的邪气","$N左手一圈,倒转$w,蓦地刺出,刷刷刷急攻三式,招招尽是指向$n的要害"});int valid_enable(string usage) { return usage == "sword" || usage == "force" || usage =="parry"; }mapping query_action(object me, object weapon){ return ([ "action":msg[random(sizeof(msg))], "attack":30, "damage":(random(6)+2)*100, "damage_type": "刺伤", "dodge": random(180)+30, "force":(random(500)+150), ]);}string query_parry_msg(){ return parry_msg[random(sizeof(parry_msg))];}int valid_learn(object me){ if ((int)me->query("neili") < 1500) return notify_fail("你的内力不够。\n"); if (((int)me->query_skill("kuihua-feiying", 1)+100) < (int)me->query_skill("kuihua-dafa", 1)) return notify_fail("你的葵花飞影术太低了。\n"); if (((int)me->query_skill("kuihua-xinfa", 1)+100) < (int)me->query_skill("kuihua-dafa", 1)) return notify_fail("你的葵花心法太低了。\n"); if (((int)me->query_skill("tmdao", 1)+200) < (int)me->query_skill("kuihua-dafa", 1)) return notify_fail("你的天魔刀太低了。\n"); if (((int)me->query_skill("tmjian", 1)+200) < (int)me->query_skill("kuihua-dafa", 1)) return notify_fail("你的天魔剑太低了。\n"); if (((int)me->query_skill("tmzhang", 1)+200) < (int)me->query_skill("kuihua-dafa", 1)) return notify_fail("你的天魔掌太低了。\n"); if (((int)me->query_skill("tmdafa", 1)+200) < (int)me->query_skill("kuihua-dafa", 1)) return notify_fail("你的天魔大法太低了。\n"); if (((int)me->query_skill("changquan", 1)+200) < (int)me->query_skill("kuihua-dafa", 1)) return notify_fail("你的长拳太低了。\n"); if ((int)me->query_skill("pixie-jian", 1) < 180) return notify_fail("你的「辟邪剑法」火候太浅。\n"); if ( (string)me->query("gender")=="女性" ) return notify_fail("女子不能学.\n"); if ( (string)me->query("gender")=="男性" ) return notify_fail("你必须先自宫,才能练.\n"); return 1;}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if ((int)me->query_skill("pixie-jian", 1) < 180) return notify_fail("你的「辟邪剑法」火候太浅。\n"); if ((int)me->query_skill("kuihua-dafa", 1) < 180) return notify_fail("你还没有领会葵花神功的精髓,不能自行练习。\n"); if (((int)me->query_skill("kuihua-feiying", 1)+100) < (int)me->query_skill("kuihua-dafa", 1)) return notify_fail("你的葵花飞影术太低了。\n"); if (((int)me->query_skill("kuihua-xinfa", 1)+100) < (int)me->query_skill("kuihua-dafa", 1)) return notify_fail("你的葵花心法太低了。\n"); if (((int)me->query_skill("tmdao", 1)+200) < (int)me->query_skill("kuihua-dafa", 1)) return notify_fail("你的天魔刀太低了。\n"); if (((int)me->query_skill("tmjian", 1)+200) < (int)me->query_skill("kuihua-dafa", 1)) return notify_fail("你的天魔剑太低了。\n"); if (((int)me->query_skill("tmzhang", 1)+200) < (int)me->query_skill("kuihua-dafa", 1)) return notify_fail("你的天魔掌太低了。\n"); if (((int)me->query_skill("tmdafa", 1)+200) < (int)me->query_skill("kuihua-dafa", 1)) return notify_fail("你的天魔大法太低了。\n"); if (((int)me->query_skill("changquan", 1)+200) < (int)me->query_skill("kuihua-dafa", 1)) return notify_fail("你的长拳太低了。\n"); if ( (string)me->query("gender")=="女性" ) return notify_fail("女子不能学.\n"); if ( (string)me->query("gender")=="男性" ) return notify_fail("你必须先自宫,才能练.\n"); if ((int)me->query("jing") < 130) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 70) return notify_fail("你的内力不够了。\n"); me->receive_damage("jing", 80); me->add("neili", -50); return 1;}string perform_action_file(string action){ return __DIR__"kuihua-dafa/" + action;}string exert_function_file(string func){ return __DIR__"kuihua-dafa/" + func;}mixed hit_ob(object me, object victim, int damage_bonus, int factor){ object weapon; string name; int i,attack_time; int ap, dp, mp; weapon = me->query_temp("weapon"); ap = (int)me->query("combat_exp"); dp = (int)victim->query("combat_exp");if (me->query_skill_mapped("force") != "kuihua-xinfa")return;if (me->query_skill_mapped("parry") != "kuihua-dafa")return;if (me->query_skill_mapped("sword") != "kuihua-dafa")return; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword")return;if (me->query("neili") < 500)return;if (!weapon) return; if (me->query_temp("weapon")) name = "手中" + weapon->name(); else name = "双掌"; attack_time = (int)(me->query_skill("kuihua-dafa", 1) / 60); if (attack_time > 7) attack_time = 7; if (me->is_busy() || random(3) == 0 || ! living(victim) || damage_bonus < 120 || me->query("neili") < 300 || me->query_temp("action_flag") == 1 || me->query_skill("kuihua-dafa", 1) < 200) return 0; // 避免在使用Pfm时讯息重复if (random(ap) > dp/3 && random(2)==0){ if (! me->query_temp("kuihua-mogong/hit_msg")) message_vision(HIW "\n霎时间只见$N" HIW "身子猛摆,顿时化分为无数身影," + name + HIW "\n宛若流星般分从不同的方位同时刺向$n" HIW "!\n" NOR, me, victim); me->start_busy(2); me->add("neili", -attack_time * 20); me->set_temp("action_flag", 1); for (i = 0; i < attack_time; i++) { if (! me->is_fighting(victim)) break; if (!victim->is_busy() && random(3)==0) victim->start_busy(2); COMBAT_D->do_attack(me, victim, weapon, 0); } me->delete_temp("action_flag");}if (weapon){ if( random(me->query_str()) > victim->query_str()/3){ victim->receive_wound("qi", me->query_str()+random(100)); return HIR "只听「嗤」一声,一缕血丝从"+victim->name()+"被刺的针孔处喷出!\n" NOR; }}}int ob_hit(object ob, object me, int damage){ object weapon = me->query_temp("weapon"); string msg,dodge_skill,*limbs; int i, j, level, p, q; string result; int ap, dp, mp; ap = (int)me->query("combat_exp"); dp = (int)ob->query("combat_exp"); j=damage;if (me->query_skill_mapped("force") != "kuihua-xinfa")return damage;if (me->query_skill_mapped("sword") != "kuihua-dafa")return damage;if (me->query_skill_mapped("parry") != "kuihua-dafa")return damage;if (me->query("neili") < 500)return damage; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword")return damage; if (random(ap) > dp/3 && random(2)==0 ) { switch (random(4)) { case 0: result = HIW "$N" HIW "眼睛一花,$n" HIW "已没了踪" "影。突然$n" HIW "从身后拍了一下$N" HIW "的" "头,轻轻跃开。\n" NOR; break; case 1: result = HIW "$N" HIW "眼前一花,似乎见到$n" HIW "身" "形一晃,但随即又见$n" HIW "回到原地,却似" "从未离开。\n" NOR; break; case 2: result = HIW "$n" HIW "尖啸一声,忽然身子一转已不见了踪影,$N" HIW "只觉耳边风声不断,但随即又见$n" HIW "回到了原地。\n" NOR; break; case 3: result = HIW "$n" HIW "尖啸一声,忽然身子一转已不见了踪影,$N" HIW "只觉耳边风声不断,但随即又见$n" HIW "回到了原地。\n" NOR; break; default: result = HIW "忽然间,只见$n" HIW "腰枝一摆,顿时出现无数个" "$n" HIW "的影子,$N" HIW "却无法辨别出$n" HIW "的方位。\n" NOR; break; } if (!ob->is_busy()) ob->start_busy(3);if ((int)me->query("qi") < (int)me->query("eff_qi"))me->add("qi",damage/5);if ((int)me->query("eff_qi") < (int)me->query("max_qi"))me->add("eff_qi",damage/5); message_vision(result,ob,me); } return j;}
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