📄 yunlong-jian.c
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// yunlong-jian.c 云龙剑#include <ansi.h>inherit SKILL; string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});mapping *action = ({([ "action":"\n$N使一式"+(order[random(13)])+"「悠悠顺自然」"NOR",手中$w嗡嗡微振,幻成一条白光刺向$n的$l", "force" : 120, "dodge" : 10, "damage": 125, "lvl" : 0, "skill_name" : "悠悠顺自然", "damage_type": "刺伤"]),([ "action":"\n$N错步上前,使出"+(order[random(13)])+"「来去若梦行」"NOR",剑意若有若无,$w淡淡地向$n的$l挥去", "force" : 140, "dodge" : 10, "damage": 140, "lvl" : 8, "skill_name" : "来去若梦行", "damage_type": "割伤"]),([ "action":"\n$N一式"+(order[random(13)])+"「志当存高远」"NOR",纵身飘开数尺,运发剑气,手中$w遥摇指向$n的$l", "force" : 160, "dodge" : 15, "damage": 610, "lvl" : 15, "skill_name" : "志当存高远", "damage_type": "刺伤"]),([ "action":"$N纵身轻轻跃起,一式"+(order[random(13)])+"「表里俱澄澈」"NOR",剑光如水,一泻千里,洒向$n全身", "force" : 180, "dodge" : 20, "damage": 175, "lvl" : 20, "skill_name" : "表里俱澄澈", "damage_type": "割伤"]),([ "action":"$N手中$w中宫直进,一式"+(order[random(13)])+"「随风潜入夜」"NOR",无声无息地对准$n的$l刺出一剑", "force" : 220, "dodge" : 15, "damage": 190, "lvl" : 30, "skill_name" : "随风潜入夜", "damage_type": "刺伤"]),([ "action":"$N手中$w一沉,一式"+(order[random(13)])+"「润物细无声」"NOR",无声无息地滑向$n的$l", "force" : 250, "dodge" : 15, "damage": 210, "lvl" : 40, "skill_name" : "润物细无声", "damage_type": "割伤"]),([ "action":"\n$N手中$w斜指苍天,剑芒吞吐,一式"+(order[random(13)])+"「云龙听梵音」"NOR",对准$n的$l斜斜击出", "force" : 280, "dodge" : 25, "damage": 235, "lvl" : 50, "skill_name" : "云龙听梵音", "damage_type": "刺伤"]),([ "action":"$N左指凌空虚点,右手$w逼出丈许雪亮剑芒,一式"+(order[random(13)])+"「万里一点红」"NOR"刺向$n的咽喉", "force" : 320, "dodge" : 15, "damage": 255, "lvl" : 60, "skill_name" : "万里一点红", "damage_type": "刺伤"]),([ "action":"$N合掌跌坐,一式"+(order[random(13)])+"「我心化云龙」"NOR",$w自怀中跃出,如疾电般射向$n的胸口", "force" : 380, "dodge" : 15, "damage": 260, "lvl" : 70, "skill_name" : "我心化云龙", "damage_type": "刺伤"]),([ "action":"\n$N呼的一声拔地而起,一式"+(order[random(13)])+"「日月与同辉」"NOR",$w幻出万道光影,将$n团团围住", "force" : 420, "dodge" : 15, "damage": 270, "lvl" : 80, "skill_name" : "日月与同辉", "damage_type": "刺伤"]),([ "action":"$N随风轻轻飘落,一式"+(order[random(13)])+"「清风知我意」"NOR",手中$w平指,缓缓拍向$n脸颊", "force" : 450, "dodge" : 15, "damage": 280, "lvl" : 90, "skill_name" : "清风知我意", "damage_type": "刺伤"]),([ "action" : "$N剑尖微颤作龙吟,一招"+(order[random(13)])+"「高处不胜寒」"NOR",切骨剑气如飓风般裹向$n全身", "force" : 500, "dodge" : 15, "damage": 290, "lvl" : 100, "skill_name" : "高处不胜寒", "damage_type": "刺伤"]),([ "action" : "$N募的使一招"+(order[random(13)])+"「红叶舞秋山」"NOR",顿时剑光中几朵血花洒向$n全身", "force" : 500, "dodge" : 25, "damage": 350, "lvl" : 110, "skill_name" : "红叶舞秋山", "damage_type": "刺伤"]),});int valid_enable(string usage) { return usage == "sword" || usage == "parry"; }int valid_learn(object me){ if ((int)me->query("max_neili") < 200) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("yunlong-shengong", 1) < 20) return notify_fail("你的云龙神功火候太浅。\n"); if ((int)me->query_skill("yunlong-xinfa", 1) < 20) return notify_fail("你的云龙心法火候太浅。\n"); if ((int)me->query_skill("force", 1) < 40) return notify_fail("你的基本内功火候太浅。\n"); if (((int)me->query_skill("baihua-cuoquan", 1)+200) < (int)me->query_skill("yunlong-jian", 1)) return notify_fail("你的百花错拳太低了。\n"); if (((int)me->query_skill("yunlong-zhua", 1)+100) < (int)me->query_skill("yunlong-jian", 1)) return notify_fail("你的云龙爪太低了。\n"); if (((int)me->query_skill("wuhu-duanmendao", 1)+200) < (int)me->query_skill("yunlong-jian", 1)) return notify_fail("你的五虎断门刀太低了。\n"); if (((int)me->query_skill("yunlong-shengong", 1)+200) < (int)me->query_skill("yunlong-jian", 1)) return notify_fail("你的云龙神功太低了。\n"); if (((int)me->query_skill("yunlong-shenfa", 1)+200) < (int)me->query_skill("yunlong-jian", 1)) return notify_fail("你的云龙身法太低了。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("yunlong-jian",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if ((int)me->query_skill("yunlong-shengong", 1) < 20) return notify_fail("你的云龙神功火候太浅。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够练云龙剑法。\n"); if (((int)me->query_skill("baihua-cuoquan", 1)+200) < (int)me->query_skill("yunlong-jian", 1)) return notify_fail("你的百花错拳太低了。\n"); if (((int)me->query_skill("yunlong-zhua", 1)+100) < (int)me->query_skill("yunlong-jian", 1)) return notify_fail("你的云龙爪太低了。\n"); if (((int)me->query_skill("wuhu-duanmendao", 1)+200) < (int)me->query_skill("yunlong-jian", 1)) return notify_fail("你的五虎断门刀太低了。\n"); if (((int)me->query_skill("yunlong-shengong", 1)+200) < (int)me->query_skill("yunlong-jian", 1)) return notify_fail("你的云龙神功太低了。\n"); if (((int)me->query_skill("yunlong-shenfa", 1)+200) < (int)me->query_skill("yunlong-jian", 1)) return notify_fail("你的云龙身法太低了。\n"); me->receive_damage("qi", 25); return 1;}string perform_action_file(string action){ return __DIR__"yunlong-jian/" + action;}mixed hit_ob(object me, object victim, int damage_bonus, int factor){ int lvl; int flvl; lvl = me->query_skill("yunlong-jian", 1); flvl = me->query("jiali");if (me->query_skill_mapped("force") != "yunlong-shengong" ) return; if (lvl < 120 || ! damage_bonus || me->query("neili") < 300) return;flvl=random(lvl)+50; if (random(4)==0) {flvl=random(lvl)+50; if (random(4)==0) {if (victim->query("qi") > flvl){victim->add("qi",-random(lvl));victim->add("eff_qi",-random(lvl));} return HIR "$n" HIR "被一剑刺中要害,鲜血飞出!!\n" NOR;} }}
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