📄 kong.c
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#include <ansi.h>#include <combat.h>#define KONG "「" HIG "空空如也" NOR "」"inherit F_SSERVER;int perform(object me, object target){ int damage; string msg; int ap, dp; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(KONG "只能对战斗中的对手使用。\n"); if ((int)me->query_skill("kongming-quan", 1) < 150) return notify_fail("你的空明拳不够娴熟,难以施展" KONG "。\n"); if (me->query_skill_mapped("unarmed") != "kongming-quan") return notify_fail("你没有激发空明拳,难以施展" KONG "。\n"); if ((int)me->query("neili", 1) < 150) return notify_fail("你现在的真气太弱,难以施展" KONG "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = WHT "$N" WHT "使出空明拳「" HIG "空空如也" NOR + WHT "」,拳劲" "虚虚实实,变化莫测,让$n" WHT "一时难以捕捉。\n" NOR; me->add("neili", -80); ap = me->query_skill("unarmed"); dp = target->query_skill("parry"); if (ap + random(ap) > dp) { me->start_busy(2); damage = (int)me->query_skill("force", 1); damage = damage + random(damage / 2); target->add("qi",-damage*2); target->add("eff_qi",-damage); msg +=HIR "$n" HIR "无法窥测$N" HIR "拳中奥" "秘,被这一拳击中要害,登时呕出一大口" "鲜血!\n" NOR; } else { me->start_busy(2); msg += CYN "可是$p" CYN "识破了$P" CYN "的拳招中的变化,精心应对,并没有吃亏。\n" NOR; } message_combatd(msg, me, target); return 1;}
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