📄 mingwang-jian.c
字号:
//// mingwang-jian.c 不动明王剑// Designed by secret(秘密)//inherit SKILL;mapping *action = ({([ "action" : "$N怒目圆睁,使出一招「不动」,手中$w一抖,直刺$n的$l ", "skill_name" : "不动", "force" : 100, "dodge" : -10, "lvl" : 0, "damage" : 30, "damage_type" : "刺伤",]),([ "action" : "$N使出一式「起手出剑」,足下一滑,剑芒闪向$n的$l ", "skill_name" : "起手出剑", "force" : 140, "dodge" : 5, "lvl" : 8, "damage" : 30, "damage_type" : "刺伤",]),([ "action" : "$N使出一招「山崩」,纵身跃入半空,$w如山崩般劈向$n的$l ", "skill_name" : "山崩", "force" : 180, "dodge" : -10, "lvl" : 16, "damage" : 40, "damage_type" : "割伤",]),([ "action" : "$N使出「千旋转」,将$w舞得如纺车一般,忽然一剑刺向$n的$l ", "skill_name" : "千旋转", "force" : 220, "dodge" : 10, "lvl" : 24, "damage" : 48, "damage_type" : "刺伤",]),([ "action" : "$N使出一招「降魔舞」,全身劲气贯于$w中,剑气直指$n的$l ", "skill_name" : "降魔舞", "force" : 250, "dodge" : 10, "lvl" : 32, "damage" : 54, "damage_type" : "刺伤",]),([ "action" : "$N单足独立,使出一式「鹤舞」,一道剑光如白影般向$n的$l扫去 ", "skill_name" : "鹤舞", "force" : 280, "dodge" : 15, "lvl" : 40, "damage" : 60, "damage_type" : "割伤",]),([ "action" : "$N使出一招「龙腾」,手中$w如游龙般扑向$n的$l ", "skill_name" : "龙腾", "force" : 300, "dodge" : 20, "lvl" : 48, "damage" : 66, "damage_type" : "割伤",]),([ "action" : "$N飞身一跃,居高临下使出「花雨满天」,顿时剑尖如雨刺向$n的$l ", "skill_name" : "花雨漫天", "force" : 320, "dodge" : 25, "lvl" : 80, "damage" : 80, "damage_type" : "刺伤",]),});int valid_enable(string usage) { return usage == "sword" || usage == "parry"; }int valid_combine(string combo) { return combo=="xue-dao"; }int valid_learn(object me){ if ((int)me->query("max_neili") < 100) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("longxiang", 1) >= 20 || (int)me->query_skill("xiaowuxiang", 1) >= 20) return 1; else if ((int)me->query_skill("longxiang", 1) < 20) return notify_fail("你的龙象般若功火候太浅。\n"); else if ((int)me->query_skill("xiaowuxiang", 1) < 20) return notify_fail("你的小无相功火候太浅。\n");}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("mingwang-jian",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够,练不了不动明王剑。\n"); me->receive_damage("qi", 20); return 1;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -