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📄 mingwang-jian.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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//// mingwang-jian.c 不动明王剑// Designed by secret(秘密)//inherit SKILL;mapping *action = ({([      "action" : "$N怒目圆睁,使出一招「不动」,手中$w一抖,直刺$n的$l  ",        "skill_name" : "不动",        "force" : 100,        "dodge" : -10,        "lvl" : 0,        "damage" : 30,        "damage_type" : "刺伤",]),([      "action" : "$N使出一式「起手出剑」,足下一滑,剑芒闪向$n的$l  ",        "skill_name" : "起手出剑",        "force" : 140,        "dodge" : 5,        "lvl" : 8,        "damage" : 30,        "damage_type" : "刺伤",]),([      "action" : "$N使出一招「山崩」,纵身跃入半空,$w如山崩般劈向$n的$l  ",        "skill_name" : "山崩",        "force" : 180,        "dodge" : -10,        "lvl" : 16,        "damage" : 40,        "damage_type" : "割伤",]),([      "action" : "$N使出「千旋转」,将$w舞得如纺车一般,忽然一剑刺向$n的$l  ",        "skill_name" : "千旋转",        "force" : 220,        "dodge" : 10,        "lvl" : 24,        "damage" : 48,        "damage_type" : "刺伤",]),([      "action" : "$N使出一招「降魔舞」,全身劲气贯于$w中,剑气直指$n的$l  ",        "skill_name" : "降魔舞",        "force" : 250,        "dodge" : 10,        "lvl" : 32,        "damage" : 54,        "damage_type" : "刺伤",]),([      "action" : "$N单足独立,使出一式「鹤舞」,一道剑光如白影般向$n的$l扫去  ",        "skill_name" : "鹤舞",        "force" : 280,        "dodge" : 15,        "lvl" : 40,        "damage" : 60,        "damage_type" : "割伤",]),([      "action" : "$N使出一招「龙腾」,手中$w如游龙般扑向$n的$l  ",        "skill_name" : "龙腾",        "force" : 300,        "dodge" : 20,        "lvl" : 48,        "damage" : 66,        "damage_type" : "割伤",]),([      "action" : "$N飞身一跃,居高临下使出「花雨满天」,顿时剑尖如雨刺向$n的$l  ",        "skill_name" : "花雨漫天",        "force" : 320,        "dodge" : 25,        "lvl" : 80,        "damage" : 80,        "damage_type" : "刺伤",]),});int valid_enable(string usage) { return usage == "sword" || usage == "parry"; }int valid_combine(string combo) { return combo=="xue-dao"; }int valid_learn(object me){	if ((int)me->query("max_neili") < 100)		return notify_fail("你的内力不够。\n");	if ((int)me->query_skill("longxiang", 1) >= 20 ||	    (int)me->query_skill("xiaowuxiang", 1) >= 20)		return 1;	else if ((int)me->query_skill("longxiang", 1) < 20)		return notify_fail("你的龙象般若功火候太浅。\n");	else if ((int)me->query_skill("xiaowuxiang", 1) < 20)		return notify_fail("你的小无相功火候太浅。\n");}string query_skill_name(int level){        int i;        for(i = sizeof(action)-1; i >= 0; i--)                if(level >= action[i]["lvl"])                        return action[i]["skill_name"];}mapping query_action(object me, object weapon){        int i, level;	level   = (int) me->query_skill("mingwang-jian",1);        for(i = sizeof(action); i > 0; i--)                if(level > action[i-1]["lvl"])                        return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){	object weapon;	if (!objectp(weapon = me->query_temp("weapon"))	|| (string)weapon->query("skill_type") != "sword")		return notify_fail("你使用的武器不对。\n");	if ((int)me->query("qi") < 50)		return notify_fail("你的体力不够,练不了不动明王剑。\n");	me->receive_damage("qi", 20);	return 1;}

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