📄 yuce.c
字号:
// yuce.c#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ int skill, i; int n; int my_exp, ob_exp,damage; string pmsg; string msg; object weapon; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail("御策诀只能在战斗中对对手使用。\n");// if( !me->query("zhuanbest",1))// return notify_fail("你没有资格使用这项技能!\n"); if( !me->query("4zhuan") && !me->query("5zhuan")) return notify_fail("你没有资格使用这项技能!\n"); if ((skill = me->query_skill("never-defeated", 1)) < 100) return notify_fail("你的不败神功火候不够,不会施展御策诀。\n"); if ((int)me->query("neili") < 150) return notify_fail("你内力不够了。\n"); if (! objectp(weapon = me->query_temp("weapon"))) return notify_fail("你必须手持兵刃才能施展!\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); me->add("neili", -120); //weapon->add_amount(-1); msg = HIC "$N" HIC "手指一合一弹,只听呼啸破空声起,有若龙吟,一" + weapon->query("unit") + weapon->name() + HIC "如蛟龙般" + "打向$n" HIC "。\n" NOR; me->start_busy(3); my_exp = me->query("combat_exp") + skill * skill / 10 * skill; ob_exp = target->query("combat_exp"); if (random(my_exp) > ob_exp * 2 / 3) {if (me->query("zhuanfinal/4") ==1 && random(2)==0){ if (me->query("qi") < me->query("max_qi") ) me->add("qi", me->query("max_qi") / 8); if (me->query("eff_qi",1) < me->query("max_qi",1) ) me->add("eff_qi",me->query("max_qi")/8); if (me->query("qi") < me->query("max_qi") ) msg += HIY"$N使用了妙仙决!!$N全身的伤好了很多!\n"NOR;}elseif (me->query("zhuanfinal/5") ==1 && random(2)==0){if (me->is_busy() )me->start_busy(1);if (!target->is_busy() )target->start_busy(2); msg += HIY"$N使用了动仙决!!$N突然动作又快了!\n"NOR;}elseif (me->query("zhuanfinal/6") ==1 && random(2)==0){ if (me->query("neili") < me->query("max_neili") ) me->add("neili", me->query("max_neili") / 8); msg += HIY"$N使用了银仙决!!$N突然内力恢复了!\n"NOR;} damage=target->query("qi")/2; target->add("qi",-damage); target->add("eff_qi",-damage); msg +=HIR + "只见那" + weapon->name() + HIR "去势恰如神光闪电!$n" HIR + "不及闪避,被打了个正中,惨叫一" "声,退了几步。\n" NOR; message_vision(msg, me, target); } else { msg += CYN "可是$p" CYN "急忙一闪,躲过了$P" HIG "发出的" + weapon->name() + CYN "。\n" NOR; message_vision(msg, me, target); } me->reset_action(); return 1;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -