📄 xuan.c
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#include <ansi.h>#include <combat.h>#define XUAN "「" HIW "天旋地转" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; int ap, dp; int count; int i, attack_time; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(XUAN "只能对战斗中的对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对,难以施展" XUAN "。\n"); if ((int)me->query_skill("tmjian", 1) < 180) return notify_fail("你的天魔剑法不够娴熟,难以施展" XUAN "。\n"); if (me->query("neili") < 400) return notify_fail("你的真气不够,难以施展" XUAN "。\n"); if (me->query_skill_mapped("sword") != "tmjian") return notify_fail("你没有激发天魔剑法,难以施展" XUAN "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIW "$N" HIW "一振手中" + weapon->name() + HIW ",挽出数朵剑花,层" "层涌向$n" HIW",犹如潮水,一浪高过一浪。\n" NOR; ap = (int)me->query("combat_exp"); dp = (int)target->query("combat_exp"); attack_time = 6; if (ap / 2 + random(ap * 2) > dp) { msg += HIR "$n" HIR "顿时只觉得头晕目眩,天旋地转,一时" "难以招架。\n" NOR; count = ap / 16; attack_time += random(ap / 45); } else { msg += HIC "$n" HIC "见$N" HIC "剑势汹涌,急忙凝神抵挡" ",不为所困。\n" NOR; count = 0; } message_combatd(msg, me, target); if (attack_time > 7) attack_time = 7; me->add("neili", -attack_time * 30); me->add_temp("apply/attack", 80); for (i = 0; i < attack_time; i++) { if (! me->is_fighting(target)) break; COMBAT_D->do_attack(me, target, weapon, 0); } me->add_temp("apply/attack", -80); me->start_busy(3); return 1;}
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