📄 diansha.c
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// diansha.c 点杀//关元,檀中,肩井,太阳,气海,百汇,腹结,涌泉,大椎#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ int ap,dp,damage; object ob; string msg; string *order = ({"关元穴", "檀中穴", "肩井穴", "太阳穴", "气海穴", "百汇穴","腹结穴","涌泉穴","大椎穴"}); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail(RED"〖点杀〗只能在战斗中使用。\n"NOR); if (me->query("family/family_name") != "日月神教" ) return notify_fail("你不是日月神教弟子,不能使用这项绝技!\n"); if( !(ob = me->query_temp("weapon")) || (string)ob->query("skill_type") != "sword" ) return notify_fail("你手中没有装备剑类武器!\n"); if ( (int)me->query_int() < 30 ) return notify_fail("你的先天不足,不能领悟天魔剑的精髓招式"RED"〖点杀〗!\n"NOR); if( (int)me->query_skill("tmjian",1)<199) return notify_fail("你的天魔剑法不够娴熟,还无发领会"RED"〖点杀〗!\n"NOR); if( (int)me->query_skill("tmdafa", 1)<70) return notify_fail("你的天魔大法功力不够,无法使用"RED"〖点杀〗!\n"NOR); if( (int)me->query("neili")<500) return notify_fail("你现在内力太弱,不能使用"RED"〖点杀〗!\n"NOR); if( (time()-(int)me->query_temp("last_perform_time"))< me->query_temp("last_perform_busy") ) return notify_fail("你的内力运转的没有这么快。\n"); me->set_temp("last_perform_time",time()); me->set_temp("last_perform_busy",2); me->set_temp("last_perform_busy",4); msg=YEL"\n\n只见$N双目一滞,面上闪过一阵异彩,身法突然加快,如影随形,蹂身而上!\n"NOR; msg+=YEL"随着一声凄厉的长啸,$N手中宝剑绽开朵朵剑花,猛地罩向$n全身各处命门大穴!\n\n"NOR; me->add("neili",-random(500)); ap=me->query_skill("tmjian")+me->query_skill("strike"); dp=target->query_skill("parry")+target->query_skill("dodge"); if(random(ap)+10>random(dp)) { target->start_busy(random(2)); me->set_busy(1); damage=(me->query_str()-target->query_str()+10); damage=damage*random(me->query_cor());/* */ damage=me->query("str")+me->query_skill("unarmed",1)/10;/* */ damage=damage*(20+random(20)); if(damage<0) damage=300; if(damage>4600) damage=4600; msg+=RED"$n惊叫一声,"+HIY+(order[random(7)])+NOR+RED+"部位血花飞溅,\n"NOR; switch(random(2)) { case 1: { msg+=RED"$n“哇”地一口鲜血从口中喷出!\n"NOR; target->reset_action(); break; } default: msg+=RED"$n身形一震, 一股鲜血从口中喷出,直喷向$N,但见$N头一歪,轻松的躲了过去!!\n"NOR; target->reset_action(); } switch(random(2)) { case 1: { target->receive_wound("qi",damage); target->receive_damage("qi",damage); if(wizardp(me)) tell_object(me,sprintf("damage: %d\n",damage)); break; } default: { target->receive_wound("qi",damage*2/3); target->receive_damage("qi",damage*5/4); if(wizardp(me)) tell_object(me,sprintf("damage: %d\n",damage*5/4)); } } } else { me->start_busy(3); msg+=CYN"$p冷笑一声,身形虚晃几下闪了开去!\n"NOR; } message_vision(msg, me, target); return 1;}
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